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Letter from the Editor

We're Looking for a Few Good Writers


At element14 our charter is to help engineers by providing a place you can go to find technical information, support materials, industry analysis, design trends and other resources that are vital to getting your job done.


To better serve our audience we are expanding our roster of contributors to cover a broader range of engineering stories. To do so, we need you! If you have an engineering background and some writing ability and think you have what it takes to provide our community with the latest news and industry trends, we want to hear from you.


Just send us your resume and some writing samples to news@element14.com and we'll get back to you.


Thanks for helping us make element14 the world's leading community for electronic engineers!



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Denhac Lecture Series: Basics in Analog Electronics
by Dave Young

Dave Young recently signed up to teach a series of classes at Denhac, the hackerspace in Denver. He plans to review the basics of Analog Electronics for an audience of digital/software engineers. In his posting Dave outlines the subjects he intends to cover and asks the element14 audience (analog engineers in particular) to critique his plan...

The Roads Less Traveled Around Multicore Walls
by Loring Wirbel and Lou Covey

For the better part of two decades, the processor industry has been running haphazardly down the road of multicore design, packing more and more processor cores on a single chip.  But a funny thing happened on the way to the personal super computer.  It didn't work...

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Dragon capsule (via SpaceX)

 

SpaceX (Space Exploration Technologies Corp.) has recently announced that they will launch have launched their Dragon free-flying reusable space craft on Saturday March 19 at 1:15 AM Pacific time. This will mark the first time in history that a commercial company has launched a manned space vehicle into space to rendezvous with the International Space Station.

 

The Dragon re-usable space craft was designed using three main components which feature a nosecone that’s used as a shield during lift-off and houses the docking adapter needed to connect to external hatches found on the ISS. The second component featured is the spacecraft itself and was designed to be configured based on payload specifications and houses the avionics, RCS (Reaction Control System or thruster control systems) system, parachutes and other un-pressurized cargo/systems. The third component featured on the spacecraft is the Trunk which is used for un-pressurized cargo, solar arrays and thermal radiators needed to power the craft.

 

The re-usable vehicle will be launched atop of SpaceX’s Falcon 9 two-stage heavy-lift rocket which uses 10 Merlin 1C liquid oxygen and kerosene motors (9 on the first stage and 1 on the second). The mission will bring much needed supplies to the ISS as well as challenge the Dragon in a series of tests designed to test the feasibility of using commercial craft for future missions contracted through NASA and other organizations. If all goes well the launch will take place at Cape Canaveral at 4:15 AM Eastern Time and is expected to return a few hundred miles off the coast of California two weeks later. For those interested in watching the launch head over to SpaceX.com which will start broadcasting 40 minutes prior to launch.

 

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Digital language translators are used every day. However, there is one dialect that still eludes the automation.

 

 

Engineering students, Ranjay Krishna, Seonwoo Lee and Si Ping Wang, from Cornell University are attempting to develop a very different type of translator, one that helps those who cannot make use of auditory signals. The students have created a sign language translator that converts hand gestures to their corresponding letter symbol and sound.

 

 

This translator is in the form of a glove for the hand and circuitry that fasten to the forearm. The glove itself contains nine flex sensors, four contact sensors, one x-y axis accelerometers and one z-axis accelerometer. The flex sensors are positioned around the upper/lower knuckles and the contact sensors at the tips of the fingers to distinguish between gestures. The accelerometers are needed because some letters vary only on movements of the hands and other letters vary only on the orientation of the hand.

 

 

An ATMega644 Microcontroller is used to analyze the signal from the electromechanical sensors and send transmission requests to the transmitter. The device is made wireless using a Radiotronix transceiver. All of this makes up what they call the Detection Unit, and it is simply strapped to the forearm.  The signal is then received by the base station with outputs the results to an LCD screen as well as transmits the signal to a computer via USB where it can also be outputted as sound through the computer speakers. The students used Matlab, Java and C for all their coding.

 

 

As far as can be seen, this device only converts gestures to letters so more development is needed for those gestures that represent nouns or actions but no doubt this is a start towards a world where we can all communicate a little easier.

 

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ARM Cortex A-9 (via TSMC)

 

Today's processor industry is largely controlled by two companies, Intel and ARM Holdings. Intel produces processors running in most of today’s laptops, desktops, and servers. On the other hand, ARM largely dominates the quickly growing mobile industry. Both are looking to invade each others markets soon by developing processors with high performance and low power consumption, or a strong performance per watt ratio.

 

 

Taiwan Semiconductor Manufacturing Company (TSMC) may have just made ARM Holdings future in the CPU market a bit more promising. At TSMC, they have recently ran a 28nm dual-core ARM Cortex A-9 processor at a max speed of 3.1GHz. The clock speed is 55% higher than present and is about twice as fast as its 40nm counterpart at TSMC. Additionally, the ARM chips also have the advantage of very little heat dissipation, giving them the ability to be densely packed together with one another.

 

 

Two of ARM's many partners include Nvidia and Calxeda, are both looking to produce ARM based processors to compete with Intel. Calxeda is working on producing chips for servers that work more efficiently. Such as implementing overlapping operations during each clock cycle to allow better speed handling. The method gives them an efficiency boost and may work to an advantage for large data retrieving applications such as web hosting.

 

 

TSMC also produces mobile chips for Nvidia. The successful high speed processing test can also mean good things for Nvidia. Nvidia is working on a custom ARM based processor to use in desktops and laptops to compete with Intel. The CPU project dubbed Project Denver has already been in development for some time, but TSMC's latest breakthrough could give the project a large boost.

 

 

The coming products produced from this “competition” should give us some interesting products in the future. Both companies will not easily be letting other companies invade their markets. The server market is worth $50 billion due to the rise of cloud computing and use of social networking. In addition, everyone can see the rise in the uses of tablets and smart phones.  The competition will lead us into the future of processor technology, which will be developed with these two companies paving the way.

 

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Microsoft has unveiled a revolutionary piece of kit that could transform the consumer electronic market over coming years. Using the new augmented reality system, consumers working in different locations would be able to collaborate on tabletop projects. The device, in essence, allows them to share objects that they can both handle.

 

The device, which is known as MirageTable, has been demonstrated at a conference in Austin, Texas. The firm also outlined details of the project on the firm's research site. The impressive system gives the illusion that the two parties are working together seamlessly. However, Microsoft researchers concede that even more work needs to be conducted before the kit can reach the consumer market.

 

Details of how the system works are provided on Microsoft's research site. The firm explained that using a 3D-video projector, consumers are able to beam images onto a sheet of curved white plastic. Thereafter, camera sensors are used to track the direction of each person's stare. They are also used to capture the shape and appearance of objects. And using shutter glasses, consumers are able to see the object in three dimensions, thereby rendering geographic boundaries obsolete for some people.

 

In a statement, the researchers said they were "motivated by a simple idea: can we enable the user to interact with 3D digital objects alongside real objects in the same physically realistic way and without wearing any additional trackers, gloves or gear".

 

Although the prospect of the MirageTable reaching the consumer market remains some way off, Microsoft researchers are optimistic about the future of the project.

 

"In our system, the user can hold a virtual object, move it, or knock it down, since all virtual and real objects participate in a real-world physics simulation," the research team said. "The unique benefit of this setup is that two users share not only the 3D image of each other, but also the tabletop task space in front of them."

 

However, the research team's positivity surrounding the project was tempered somewhat by the acknowledgement that simulating realistic grasping behaviours given depth camera input "remains an open research problem".

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A tear-jerking introduction of the technology

 

A cerebrally controlled robotic system is being developed by a team of researchers from Brown University, Harvard Medical School, Massachusetts General Hospital and a host of others could give paralyzed people the ability to use robotic limbs to manipulate objects for themselves. Called ‘BrainGate’, the brain-controlled system allows the user to control a robotic limb through thought. To do this, the team implants a wireless microelectrode array (Neural Interface System) at 4 X 4mm directly on the motor cortex portion of the brain that controls motor function. The series of electrodes (100 in all) on the chip pick up the brain's activity associated with arm movement and sends the signals to a series of computers that use software (unknown at this time) to decode the brains activity. The computers then translate those signals into a series of instructions that tell a robotic arm to move and grasp an object based on the user’s desired intentions. The researchers are presently using two types of robotic arms, which are being continuously developed by DLR Institute of Robotics and Mechatronics and DEKA Research and Development Corporation.

 

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DLR robotic hand/arm concept


The bigger of the two robotic arms being used by the researchers is DLR’s Hand Arm System, which is an external robotic arm made for more robust applications where impacts with heavy objects are nonconsequential (factory and warehouse work?).  The arm consists of a series of mechatronic compliance actuators with 52 drives and over 100 position sensors. The units hand alone features 38 individual tendons with each connected to an individual motor to provide tension and stiffness. The fingers use a similar configuration that uses two separate motors for individual grasping and tension based on the object being manipulated. The arm is so robust that you can actually beat it with a baseball bat without damaging any of the electronics.

 

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Deka arm system

 

The second arm that the team is working with is DEKA Research and Development’s ‘Luke’ Arm (named after Luke Skywalker's mechanical hand). The arm is actually a robotic prosthesis that was designed for amputee patients and was developed as a DARPA tetraplegia project. The titanium Arm was designed to be roughly the same size as a typical human appendage and houses all of its electronics, motors and actuators inside (exactly how and what technology was used is currently unknown). The prosthesis features 18 degrees of movement which was accomplished by using rigid-to-flex circuit boards that were folded into ‘origami’ shapes placed inside the titanium housing. A vibrational motor at the top of the arm lets the user know how much pressure is needed to grasp an object through varying degrees vibration depending if the wearer is holding an egg or a brick.

 

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(All images and video courtesy of Crown Institute for Brain Science)

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PlanetSolar leaving Vieux Port (Via marcovdz)

 

Sometimes a simple idea or dream can lead to massive accomplishments. For Rapheal Domjan, his thought of  building a solar ship did just that.  MS Tûranor PlanetSolar, a unconventional yacht, traveled around the globe in 585 days using only solar energy to power its journey. In a quadruple record breaking feat, the ship stopped at 28 countries along the way promoting solar energy and exploiting its power. The ships demonstration of solar power will lead to many new boating innovations and will revolutionize the way ships are built.

 

 

Craig Loomes and his team designed the 40 person 'PlanetSolar' optimizing energy collection, aerodynamics, propulsion, and materials used. The ship is extremely durable , and light due to its carbon structure and also is the biggest solar powered ship built to date. Additionally, it is 35 meters long and 23 meters wide and boasts a large array of solar panels upon its top, nearly every surface. The solar panels bring in a 22.6% yield that allows for a maximum engine output of 120 kW and an average output of 20 kW. The solar panels charge a row of 6 large lithium-ion batteries that give them a maximum energy density. With the impressive completion of the solar only commute, soon many ships will be equipped with solar powered systems similar.

 

 

Working on the ship brought together a team of diverse people including electrical engineers, physicians, sea captains, and ship builders. Navigating around the globe brought them to many different places along the way. Though most of the stops were around the equator for maximum sunshine harvesting. The global adventure showed just how powerful solar energy can be. For now, the ship is resting at Hercule Harbour in Monaco soaking up rays in the sun. Solar energy is an option that may be too appealing to pass on for the future of sea faring ships.

 

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(Left) Erin Treacy Solovey wearing the Brainput device (Right) Artistic concept (via MIT & Erin Solovey)

 

When it comes to multitasking we as humans try the best we can. While we all have a modicum of ability, some are better than others. It suffices to say, we could all use a boost to become more efficient in our multitude of multitasking efforts, which is why a team of researchers has developed an unconventional solution to the problem. Led by Erin Solovey from MIT’s Humans and Automation Lab, the team has designed a system called ‘Brainput’ that can off-load some of our brains multitasking skills to a computer which is way more efficient at doing multiple things than we could ever hope to be. They system uses a portable low-cost version of a functional magnetic resonance imager called ‘fNIRS’ (functional Near-Infrared Spectroscopy) to measure the activity going on in the brain. The measurements are monitored and processed (using two probes) in real-time using Boxy software (from ISS). The information is then analyzed by a software engine (created using both Matlab and Weka tools) to look for specific patterns associated when the individual is multitasking. When the system has learned these patterns the software kicks in and is able to help the user with the task at hand.

 

A maze was created to test Brainputs effectiveness where a subject had to navigate through using two robots simultaneously. The operator using the fNIRS system was constantly switching back and forth between them and once the software learned the patterns it was able to engage sensors in the robots to help the user with their guidance. While the robots were autonomous, the test subject’s performance did indeed improve. While Brainput is still in its early development stages, it could be implemented into many applications in the future like helping you drive while you’re momentarily distracted or used during surgery with robotic assistance. What if the system could be used wirelessly? If you have an automated laundry machine, you could be slaving at work and washing your laundry at home at the same time! The possibilities are endless.

 

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LED Wishing Star art show (via Tokyo Hotaru)

 

LEDs have been used to create some of the world’s most interesting art. One of the more impressive pieces was showcased at the Licht Festival in Belgium last year, showcasing the cathedral of light. This year brought another large display of LEDs from Panasonic for Tokyo’s Hotaru Festival (Firefly Festival) which celebrates an age old tradition of…well…watching fireflies along river-banks. Panasonic took part in the ‘Symphony of Light’ celebration by releasing 100,000 ‘wishing star’ LED free-floating balls into Tokyo’s Sumida river which was complemented by the illuminated Tokyo Sky Tree. Each ball contains an individual LED which is powered by a tiny solar-cell and rechargeable battery making them fully self-sustainable and reusable. The piece is strikingly similar to what Mother Nature does naturally with bioluminescence.

 

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Bioluminescent bloom of plankton, Maldives (via Doug Perrine)

 

Illuminating art can be found in nature and also uses self-sustainable energy like Panasonic’s ‘wishing star’ LED balls. These however rely on a chemical reactions (chemiluminescence) rather than solar to emit light. Plankton (much like the firefly) use a group of chemicals, known as luciferins, that oxidize and set off a catalyst called luciferase which produces ‘cold light’. Many of this plankton wash up on various shores where lucky on-lookers can appreciate a fantastic light-show like that recently found on Vaadhoo Island in the Maldives. Both of the displays were impressive in their own right, but only one of them was edible which edges Mother Nature as the winner of the illuminated art shows!

 

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More of the Panasonic Tokyo art show:

 

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