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We have all been in a situation where we wished some obnoxious person, or group, would just quit talking, but there was nothing that could be done about it. That may be in the past. Japanese researchers Kazutaka Kurihara (from the National Institute of Advanced Industrial Science and Technology) and Koji Tsukada (from the Ochanomizu University) have designed a device called the ‘SpeechJammer.’ This device nullifies a person’s speech.

 

The gun uses a microphone that records the target talking and after a delay of only a few micro-seconds, sends it back to the target through a speaker which cancels out the sound. Fixated on top of the Jammer is a laser pointer to help target a person’s mouth and a distance sensor that helps in calibrating the delay needed for ‘feedback’. At its heart are a PIC18F152 and a BU9262AFS Audio IC commonly found in Karaoke machines for digital echo effects.

 

soundjammer.jpgspeechjammer 2.JPG

SpeechJammer and block diagram (via design paper)

 

However, the way it works is more psychological than technological in that most people feel uncomfortable when hearing themselves talk (like hearing a recording of your voice) and then cease talking after they’ve heard their own voice. Early tests showed that the SpeechJammer works best when someone is reading from a book, or other written text, at a distance of about 98 feet. The device is completely harmless to the target and can actually help people who stutter improve their speaking capability. Therapists have often used auditory feedback (same principal that the SpeechJammer uses) as a way to improve stammering in both adults and children. Now if it could only work through walls and quiet my neighbors down!

 

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headcans sensor.jpg

Universal Earphones (via Igarashi Design Interfaces Project team)

 

Another instance of "it is so simple it eluded me."

 

Designers from the Igarashi Design Interfaces Project, of the Japan Science and Technology Agency, have made a set of ear-bud style headphones that know which ear they are in. A proximity sensor built into each bud detects where the parts of the ear are located. The right ear will show up on one side of the sensor, left ear will be the other side. According to the picture, it looks as though it only senses one ear, where it will not sense the other at all, hence assuming "left." This detection allows the system to  deliver the stereo-audio channel accordingly.

 

The headphones also produce a "weak electrical current" through the user's head. This is used to detect when an ear bud is removed and shared with another person. Without the current signal, the system will immediately play the music/audio in mono. The goal is that when music is shared with another person, the fullest sound is delivered. This way both can hear all parts of the audio.

 

Extension of the project has its aim set on detecting when the buds are actually in the users ear via skin conduction sensing. That way the sound stream can be started or stopped automatically. The entire project will be showcased at the Intelligent User Interface Conference in Lisbon Portugal, February 14-17. More details as they come in during the show.

 

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Through software, two designers show how a contact microphone can detect particular sounds and trigger certain events. Bruno Zamborlin and Norbert Schnell designed the system around two ideas: convert vibration in direct sound, and certain sets of sounds triggering pre-determined audio tracks.

 

The project, dubbed Mogees, is developed in the Max/MSP environment with MuBu, a "multi-track container for sound description and motion capture data." Mogees has acted like an experiment demonstrating the team's goal of real-time interactive audio processing with MuBu. Both designers are key developers behind the MuBu project, as well. Be sure to take a look at their site.

 

I can already sense the legions of musical artists yearing to use Mogees in future projects. For those who think this will make for a new type of touchscreen, keep in mind that this technique can only sense sound and not position directly. Although, a different interpretation of the sound data could be used in a similar way to "surface acoustic wave" (SAW) touchscreens. Like in SAW tech, if the acoustic wave amplitude traveling along the surface of a material could be measured, position could be determined... But now I am getting ahead of Mogees purpose.

 

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