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16 Posts tagged with the augmented_reality tag
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Augmented reality give a new way to interact with technology, and ambitious companies are clamoring to be firsts in the field. One of those concepts being developed by the software giant is called MirageTable. The system lets the user interact with objects in both the real and virtual worlds on a table top.

 

For instance; a person could set up a series of virtual bowling pins that could then be knocked over with a virtual ball with only using one pin as a real model to clone the others. The researchers developed MirageTable with the idea that two people could interact with each other in the same space without actually being with one another (think of it as being like Star Trek’s Holodeck). To do this, the researchers used an Acer H5360 3D stereoscopic projector (1280 X 720) to display objects, as well as the other person, onto a curved screen. A Kinect is positioned on top of the screen and captures the objects that are being projected and also tracks the eye movements of each corresponding user. This is to give the corresponding user the correct perspective of what’s in front of them. To view the objects in an augmented reality 3D environment each user wears a pair of Nvidia 3D shutter glasses which makes them appear spatially registered in conjunction with the real world. Any object can be scanned and then cloned for interaction by either of the two parties in both the real and virtual space.

 

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Virtual Bowling (via Microsoft)

 

Free-hand interaction (because no trackers, gloves or other hardware was implemented) with virtual objects in MirageTable was done by using software that takes all real-world objects and represents them as proxy particles, which are constantly updated and used for collision geometry in the virtual world. To process all of the dynamic physics constantly being updated the team relied on Nvidia’s GeForce GTX 580 along with their PhysX game software. This gives each person the ability to interact with both environments at the same time. The researchers admit that there are still limitations to overcome as the Kinect (at present) can only capture the front of an object and not all sides which leaves ‘gaps’ that make for bad texturing. Another problem the team faces is users can only scoop or catch objects from below instead of grasping or picking them up but hope to improve on these limitations with further development. I for one am very impressed at what they have already accomplished with MirageTable. What will its full capabilities be in the future if only as a gaming platform?

 

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With today’s technology, it’s never been a better time to be a kid playing in a sandbox, and it's all thanks to researchers from UC Davis. The research team, headed by Oliver Kreylos, has designed an ‘Augmented Reality Sandbox’ as an interactive teaching tool for children to learn about earth sciences in places such as museums. The box can be configured for a myriad of topographical real-time representations at a scale of 1:100 and includes the ability to make it rain as well as water-flow simulations. To accomplish these feats, the team used a closed-looped Microsoft Kinect camera that grabs movement and objects at a rate of 30 fps. Then the system feeds the information to a computer running a combination of software derived from the Vrui VR development tool-kit and the Kinect 3D video processing framework.

 

The software, driven by a Nvidia GeForce 580 GTX, takes the information provided by the Kinect sensor and compiles a real-time topographical image complete with an elevation color map, topographical contour lines and simulated water based on how the sand is arranged inside the box itself. All the rendered graphics and real-time information is then projected back onto the sandbox using an overhead 3D data projector giving the viewer an unobstructed visual 3D model. While it may be a great learning tool, it makes me want to break out my MechWarrior Battle-Mechs and have a really cool war on a field with destructible terrain!

 

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Innovega/DARPA AR Contact Lens concept (via DARPA)

 

As if calling in air-strikes with augmented reality glasses wasn't enough, now every soldier will get the virtual-world overlay on their eyes. DARPA is funding Innovega, a company looking to change the way we look at our digital and real worlds. The Air Force and Army both presently use head-up display (HUD) units to superimpose information about enemies, their environment, and other status updates in front of their field of view. However, Innovega offers a new technology that increases their field of view of the projection and greatly decreases the size of the product.

 

 

Innovega's system, called iOptik, uses contact lenses that have two different zones. This works by two different filters, an outer one used to see objects in your surrounding environment, and one at the very center that allows you to focus on very near objects with precise resolution. This dual-focus system will allow light rays to pass through the eye to the retina with two images in focus. The human eye has the amazing ability to choose which image it would like to see depending upon the user.

 

 

The system will also use small projectors placed on the side of the head near the ears to display the image on the lenses. According to Innovega, the image projected will appear very wide, similar to the experience of viewing a movie at an Imax. Additionally, the system can be used in different applications outside military purposes. It has a very big potential for 3D movies due to its ability show the eyes two different images at once. It can also be used to create augmented reality video games or superimpose digital information into the real world.

 

 

There are some eye-experts who are skeptical about the whole system, stating that it may cause a condition similar to motion sickness. On the other hand, not all people get motion sickness and Google's Project Glass is going to need some competition.

 

Eavesdropper

 


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Project Glass (via Google)

 

Google has created for itself a fantasy lab called Google X, it has been very secretive since its opening and its location is a mystery. Very few people will ever get to see what goes on there, and we are left with our imaginations to fill the empty picture. I personally think they have robots working alongside them and little space ships cruising around. Whatever the case may be, they will be researching and producing some of the most advanced technology on the planet. The latest innovations to come out of the lab have been the fleet of self-driving cars and now an augmented reality display prototype.

 

 

Google has called the design, Project Glass, and has began distributing the prototype to employees to test out in the public. Their wearable technology is not bulky and surprisingly does not look too awkward. Google is also working on making it compatible with people who wear prescription glasses. It rests upon the right side of your head, and the display is a small glass rectangle piece.

 

 

Despite the projector's small size, the display appears big and clear. It comes equipped with a small camera capable of taking pictures and recording video. It will most likely be using Google's android operating system and will be keeping it very simple. However, it will be capable of handling almost all the tasks as a smart phone including receiving and sending messages, a GPS with real time map display, and playing music. In addition, video chatting is supported that will allow first person view for your friends, putting  them right in your shoes. The new technology looks to let you share your experiences and adventures with the world.

 

 

The system can be controlled through the same voice recognition systems as those currently used by smart phones. Therefore, the whole system mimics a smart phone and may eliminate the people walking around with their eyes glued to their cell phones. There are many skeptics who think the device may be distracting. However, it looks to keep your eyes off a phone and in front of your head with transparent glass only displaying images when needed. Google has not announced when we could expect to see these devices on the market or an estimated price. The only thing for sure is that it possess the potential to replace phones and media devices. That is, if people openly accept wearing their electronics. (We all know how taboo the Bluetooth headset is these days.)

 

 

Project Glass vs. the AR Kitchen: Who wins?

 

AR Kitchen by Keiichi Matsuda


 

Eavesdropper

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Lumus, an augmented reality eye wear company, is taking augmented reality to another level with their OE-31 (optical engine). The new engine is compatible with any type of eye wear from reading glasses to sports goggles. It can allow users to view text messages, games, or a web browser in a full color 640X360 picture. Additionally, it features a 19 degree field of view with 78 percent transparency. Viewing content through the OE-31 engine glasses is equivalent to viewing a 40 inch TV from a distance of ten feet, it will look small. The lower resolution will help get this device to market fast at an affordable price.

 

 

The engine is smaller than a quarter and weighs just 10 grams, making it close to unnoticeable while using. It will be available in binocular and monocular displays to combine head up content, transparent displays, and augmented reality. Products it could be integrated into may be very interesting, possibly a new type of GPS system that runs from your glasses.

 

 

However, Lumus will be facing some competition as Audi and BMW are both creating heads up display designs and Google looking to develop a similar engine for eye wear. I do question the major push with this tech. Almost every wearable eye display based computer has disappeared from the market, becoming mere footnotes in history. I have a feeling this one may follow suit.

 

 

 

Eavesdropper

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RopeRevolution-the Longest Rope to Connect the World from Lining (Lizzie) Yao on Vimeo.

 

Augmented reality (AR) has been around for some time, mostly placing information or images over the video capture of the real world. Even though the AR element is visible, it can never be touched. Will we ever hold a virtual object?

 

There is a new game that ‘touches’ on this concept dubbed Rope Revolution. The game, designed by Lining Yao (from MIT’s Media Lab), lets people play rope games, fly a kite and ride a horse in a virtual environment with tactile response generated through manipulating a real world rope. The ‘rope module’ is equipped with force-feedback and motion sensing devices on the box itself while the rope end uses an accelerometer that communicates the gestures via Bluetooth. Also housed inside the box are a constant-force spring that moves the rope both in and out of the wall housing and a linear actuator that moves the rope back and forth. The gestural information is then sent to a computer, that Lining programmed using Java, to recognize the various patterns and gaming background. This is then sent to a projector that displays all the action back onto the players screen.

 

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How the rope is used virtually (via MIT)

 

The most impressive aspect of Rope revolution is that you can play with other people over the internet using a webcam. This would make for some pretty engrossing tug-of-war matches or horse racing tournaments! As it stands right now, there are only four games to play but Lining plans on making a few other rope-based games in the future.

 

From when we all were born, we learned through playing. Playing simple games through Rope Revolution will undoubtedly open up thinking on how augmented reality can interface with the world.

 

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Entering an industry with already high competition was no deterrent for Recon Instruments. Recon just announced a partnership with Smith Optics and SCOTT sports over MOD sports goggles. They are attempting to bring augmented reality in a heads-up-display to competitors, will they succeed?

 

An example of the onboard HUD (via Recon Instruments)

 

The MOD system can be immensely helpful when ridding down new territory. The goggles are equipped with GPS, accelerometer, gyroscope, altimeter and temperature sensors to provide skiers and riders with precise speed, jump, vertical, altitude, location, distance, and temperature measurements and readings in real-time. The "MOD live" system has the largest database of trail maps in the entire world already preloaded right into the goggle. No worries about bringing a music player either, the system has a built in Music Playlist Mode. MOD plans to unlock a camera connectivity app for the use of point and view action in May 2012.

 

Recon Instruments is no stranger to the goggle business. They partnered with industry giant Zeal Optics over a series of GPS-enabled goggle sets. The Transcend and Z3  have almost the same specs touted for the MOD system, but are available now.

 

 

Zeal Optics is embarking down the HD camera capture route with their new iON goggle tech. iON goggles have the ability to capture HD video and photos while having the "time of your life down the mountain." Connectivity and sharing with social networks is the main focus. Storage capacity is limited to the size of the micro-SD card installed in the goggle set.

 

What makes iON goggle so popular is the ability to capture your flight down the mountain in remarkable quality. Making this happen is a 1080p True HD video camera. The camera captures real-time video and sound while able too snap 8-megapixel photos. Simply press a button on the side of the iON goggles; picture taken. The iON not only uses a high-quality camera but also uses a 170-degree wide angle lens so it does not leave anything out of the picture. I am not a fan of the extreme-sport fish-eye lens look, for the record. Zeal Optics claim you could use the camera up to six hours of shredding per charge. (External battery possible Zeal?)

 

All these companies are chasing the elusive all-in-one model, HD video and every sensor imaginable. It seems all these companies are walking hand-in-hand towards that goal, we just have to wait. However, I would like to see an augmented reality competitor in this field. Projecting the perfect launch path follow while snowboarding would turn us all into Shaun White.

 

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Before many of us experienced augmented reality (AR) on our phone, manufacturers are poised to release the next-gen. Chip designer ARM is the main driving force behind the latest in AR. Their goal is to use all the available processing power our devices can muster. The new augmented reality can scan 3D environments using a phone's camera. In real-time, it can produce an image that is animated or even descriptive.

 

 

For instance, you are looking for a new office for your business. Walking around outside using this feature you may be able to see possible buildings that have offices available for rent or possibly get a preview of what the architectural office layout looks like. This would all be made possible by the camera on your phone scanning the environment and producing a desired picture of the environment with descriptive information. Additionally, it may be used for recreational purposes, such as augmented reality games or educational purposes such as providing historic feedback on relevant locations.

 

 

However, this technology is still in its infancy as developers are still testing and designing the applications. Furthermore, the battery is drained rather quickly using all the processing power to scan the 3D environment. The latest mobile gadget, theSony's PS Vita, has a feature similar to the proposed AR, However, it only projects a sprite or animated picture onto the environment, where as this feature would use the environment and display a new augmented reality picture of your surroundings. AR is in need of an improvement, and ARM is setting the groundwork.

 

Commercial & Technology.pngAR Value Chain.png

(Left) ARM AR goals (Right) Value Chain, how content is produced (via ARM)

 

ABI Research claims that the AR market size of 2010 was near $21 million USD, and will be at $3 billion by 2016. With that in mind, ARM releases the Mali GPU series. The latest being the Mali-T658. Aside from handling the every growing video and gaming demands of users, the Mali series attempts to handle battery consumption on a next-gen level as well. Placing AR elements in a spacial sense for real time video can be a serious burden on the system. The GPU will take the burden off of the main CPU, accomplish the tasks better, at the same time saving power. ARM's CPU and Mali ecosystem has the ability to handle what is to come, and they hope developers will hop on board.

 

 

ARM partner Metaio claims that the next-gen AR will be in every Smartphone by 2014, as well as grow to be a $715 million USD industry. Of course, Metaio is trying to push their AR developing environment "junai Creator" along with the statement. Metaio released the following video explaining the new type of AR they are pushing at the insideAR conference.

 

 

Metaio provides the middleware and presentation of content, now they need developers. See more about ARM in the element14 ARM Developers Group.

 

 

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Xappr (via MetalCompass)

 

A new attachment to enhance your smart phone gaming is on the way from the company MetalCompass. The Xappr is a gun shaped attachment that communicates with your phone. It works by placing your smart phone in flexible clamps. Xappr interacts with your phone to give users an enhanced game experience. If the user pivots,  the game screen tilts along with them, creating a more realistic feeling.

 

 

This expands gaming capabilities for smart phones and improves on the much lacking shooter games currently available. Augmented reality games can be created using the camera on your phone and create fully interactive environments. One such possibility would be a fully functional laser tag game with friends. The Xapper is due out around June and will cost a paltry $30 USD.

 

 

There will be two options when released in spring 2012, the Xappr and Micro-Xappr. Both will be compatible with iOS, Android, and Windows Phone devices. Their flagship release title will be an augmented reality deathmatch game called "ATK."

 

 

When the Xappr is released, the first use it will have for me will be in a tear down and analysis. What is under the hood is still wrapped in secrecy.

 


 

 

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The fight among companies releasing AR head mounted displays is heating up. Sensics is releasing a new set of liberally sized SmartGoggles they hope will out sell existing similar devices. The device, dubbed Natalia, is being pushed as a stand-alone device, unlike its externally driven contemporaries.

 

Equipping it with a 1.2 GHZ dual-core CPU, Wi-Fi, 1 gig memory and room for an SD card allows you to enjoy this headset without connection to any other device. A battery pack is also included for complete independence. However, no word on how long it lasts on a single charge.

 

Of course, these SmartGoggles also work with computers and consoles and Android phones using Bluetooth. Natalia is capable of registering hand tracking and hand gestures to interact with games or applications by augmented reality.

 

Sensics created the device to support Android 4.0. However, they are also providing an additional platform for developers to create their own apps while accessing all of Natalia’s features by including LibSensics API (applications programmers interface) compatibility.

 

The SmartGoggles have a dual SXGA (1280x1024) OLED display capable of true 3D and supporting 720p. The headset allows for 360-degree use with angular head position tracking and linear accelerometers while providing a 64-degree field of view. This display, coupled with embedded stereo headphones and microphone, will thoroughly submerge the user into the augmented and virtual reality experience.

 

Take it anywhere, if you are not embarrassed to don the immense headgear.

 

Sensics will be showing off the Natalia headset at the CES-2012 convention.

 

Eavesdropper

 

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Electronics have changed the human experience with reality. Historically, this change comes from a tangible electronic apparatus or innovation (ie:iPhone). However, with the latest in augmented reality,  computers are changing ink and paper into a functional part of the system. This objective in augmented reality is the focus of an introductory paper appearing in the Occam’s Razor 6th issue.

 

A simple project called the "Ex-nihilo Tangible Interface" was created by The picoFlamingo Team to demonstrate this sort of augmented reality. Using ARtoolkit a computer was programmed to recognize a square shape as a volume control for a media player (mplayer on slave mode). Simply drawing a square on a paper and defining its orientation allows the computer to process spinning of the square as the volume turning up or down.

 

PicoFlamingo stated on his website that the idea was spurred off the "Impromptu Sound Board" that uses Microsoft Kinect. Showing that the same could be accomplished with ordinary AR codes. (See the Kinect version below)

 


 

This could be a glimpse of a future time when we do not need all the hardware as we see it today. This type of augmented reality could replace controllers of all sorts, which could mean never losing your TV remote again if you can always simply draw another one.

 

We march ever closer to the augmented reality kitchen.

 

Eavesdropper

 

Ex-nihilo means out of nothing.

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AR lens in a rabbit's eye. (Via Institute of Physics)

 

Augmented Reality will be a pervasive part of our lives in days to come. How it will be delivered is up in the air. The University of Washington in Seattle is taking it straight to the concealed level with a set of contact lenses.

 

The current prototype only displays one pixel, but how it lights up that transparent sapphire square is the real technology. Within the Fresnel lens is a 5 meter long antenna tuned to the gigahertz band, the controller circuit, and insulation layers. The antenna not only receives the signal to light up the pixel, but also delivers the power for the system. The source transmitter was within 1 meter of the lens during the test. Unfortunately, all the tests were done on scientific beasts of burden, sedated rabbits in this case.

 

Project team leader Babak Praviz, after a 40 minute long test, stated, "We have demonstrated the operation of a contact lens display powered by a remote radiofrequency transmitter in free space and on a live rabbit... This verifies that antennas, radio chips, control circuitry, and micrometre-scale light sources can be integrated into a contact lens and operated on live eyes [with no adverse effects on the eye.]"

 

Although the lens only displays one pixel, the researchers believe that even this system could be used for "gaming, training, or giving warnings to the hearing impaired." The team is not stopping here. Their next step is to increase the pixel density.

 

As much as I want augmented reality, I would not want to use contact lenses. Why not try the system on a set of old-fashioned spectacles? Being able to remove them easily when necessary is the key. Plus, they will not slide underneath an eyeball.

 

Cabe

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More augmented reality news:

New Augmented Reality system, faster than ever

Augmented reality display, micro OLED

Augmented reality glasses for calling in air strikes

Augmented reality makes music

Library augmented reality

Step in to the virtual world with the Wrap 920AR

Virtual fishing lets you ‘feel’ the action; don’t expect to eat your catch

Word Lens app lets iPhone users translate instantly, augmented reality

CES 2011 Vuzix unveils new AR glasses

CES 2011 New glasses from PixelOptics, Augmented Reality

Smartphone based land mine detection

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Augmented reality (AR) is getting a big push in technology. From advanced military systems to glasses we all wear. The use of AR is not just in interpreting the real world with additional data, but to provide additional content the does not relate to anything in particular in a landscape. Objects like this are usually presented from an AR-marker. A barcode like image that lets a program interpret it, look it up in an index, and present that content. For example, the below two objects are AR elements. The square with a word or image related to a predefined 3D object in a database.

 

osgart-augmented-reality-tool.jpg


An issue with such system in the past was rendering, processing, or interpretation speeds. Sony’s new SmartAR system (above video) delivers markerless AR at speeds unrivaled by any publicly available system. The AR element is able to animate and move from its original “anchor point” into the surrounding space. Another step closer to having an augmented reality kitchen (lower video).

 



See more about this Augmented Reality Kitchen in the Modern Wing of Chicago's Art Institute Museum.



Eavesdropper

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Library augmented reality

Posted by Eavesdropper Apr 27, 2011

 

A library "page" is a person who puts books back on shelves, organizes, and makes sure every book is in the right location. Working as a "page" in a library is a tedious, task never-ending, job.  The process of organizing the books on the shelf, to make sure they are in order, is called "reading the stacks," for those who do not know. In decades, nothing has changed to help our weary pages.

 

Bo Brinkman, associate professor from Miami University, is attempting to change everything with his augmented reality (AR) app called ShelvAR. This AR system lets anyone use a phone or tablet to view a shelf, and it shows which books are out of place. The biggest challenges Brinkman admitted was tagging all the book with special AR codes. Like the Dewey Decimal System, Something like this will be attached to the spines as books are processed, I am sure. The next step is to increase the speed of the system, and widen the identification of the misplaced books. Great work, I look forward to seeing more on this one.

 

Library, sad, fact: All my nieces and nephews have no knowledge of the Dewey Decimal System. All of their research is done online now. A sad state of affairs, indeed.


Eavesdropper

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OLED Mikrodisplay mit Eyetracking Funktion_Presse.jpgoled-microdisplay-hmd.jpg

 

Company Fraunhofer IPMS brings a wearable OLED screen that can sense where the user in looking. The Head-Mounted Display, or HMD, is a monochrome OLED screen that the company has labeled the first bidirectional microdisplay. Inside the active matrix OLED screen are integrated photodetectors that allow the system to detect where the eye is looking. Since this display is being promoted as a Augmented Reality (AR) device, the real world can be seen through the HMD. Fraunhofer states that actions could be sensed through the user's "Gaze," as in holding one's eye on a target to activate it. They also said joggers could watch movies while they are out, which is not a good idea on a busy street. But still, I would not mind retaining the option to do so some day.

 

 

Note: The HMD is monochrome. The second picture of a color screen is showing off the size of Fraunhofer's screens.                                             


 

Eavesdropper



pics via Fraunhofer IPMS

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