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15 Posts tagged with the kinect tag
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Three-dimensional video conferencing seems like something only found in sci-fi movies, but a research team from Queen’s University’s Human Media Lab has designed a life-sized working model made from a few readily available electronic components. The team, led by Professor Roel Vertegaal, designed the 3D video conferencing pod called ‘Telehuman’ around Microsoft’s Kinect sensor device.

 

The design uses an opaque acrylic cylinder that’s approximately 5.6 feet tall with a diameter of 29.5 inches mounted on a plywood platform as the Telehuman’s display screen. Six Kinect sensors are arranged in a circular fashion on top of the acrylic screen which is used to capture a person’s image from the front, back , and both sides to create a real-time 3D image at 30 fps. Located in the bottom of the screen’s base is a DepthQ projector (in conjunction with a Nvidia 3D Vision kit) that’s aimed upward toward a convex mirror which allows the projected image, at a resolution of 720p, of the other user to cover the entire screen.

 

The images captured from the Kindest sensors are sent to a series of PC’s (1 for every 2 Kindest sensors) to process the image data as well as distance and position relative to the screen and broadcasts the result over a gigabit LAN connection to the corresponding party in conference. The Telehuman is  based off of Human Media Lab’s BodiPod 3D imaging system that allows researchers a cut-away 3D view of the human body. However, unlike the Telehuman, the BodiPod has a gestural interface allowing users to manipulate images of human anatomy. An example being using a ‘peel’ gesture to remove an imaged layer of anatomy of what’s displayed on the screen while other gestures could be used to focus on the depth of the anatomical image with ‘proximity-based slicing’. Both systems share the same technological base and prove that 3D real-time imaging systems aren’t just an aspect of science fiction any longer.

 


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With today’s technology, it’s never been a better time to be a kid playing in a sandbox, and it's all thanks to researchers from UC Davis. The research team, headed by Oliver Kreylos, has designed an ‘Augmented Reality Sandbox’ as an interactive teaching tool for children to learn about earth sciences in places such as museums. The box can be configured for a myriad of topographical real-time representations at a scale of 1:100 and includes the ability to make it rain as well as water-flow simulations. To accomplish these feats, the team used a closed-looped Microsoft Kinect camera that grabs movement and objects at a rate of 30 fps. Then the system feeds the information to a computer running a combination of software derived from the Vrui VR development tool-kit and the Kinect 3D video processing framework.

 

The software, driven by a Nvidia GeForce 580 GTX, takes the information provided by the Kinect sensor and compiles a real-time topographical image complete with an elevation color map, topographical contour lines and simulated water based on how the sand is arranged inside the box itself. All the rendered graphics and real-time information is then projected back onto the sandbox using an overhead 3D data projector giving the viewer an unobstructed visual 3D model. While it may be a great learning tool, it makes me want to break out my MechWarrior Battle-Mechs and have a really cool war on a field with destructible terrain!

 

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Have you ever wanted to design your own robot but were unsure where to start? Fear-not friend, Microsoft has recently released a new iteration of its robot design software called ‘Robotics Developer Studio 4’. The software is centered heavily around the inclusion of Microsoft’s Kinect sensor for the home hobbyist’s robot designs. Included are SDK’s for both real and simulated Kinect sensors with support for all of its functions, the skeletal tracking feature, depth sensing, and microphone arrays.

 

RDS4 also takes advantage of Microsoft’s Visual Programming Language (VPL) that lets designers ‘drag and drop’ objects displayed in a virtual environment which then can be used to test your robot in any setting such as your virtual home and anywhere else you can think of. More advanced users can still program in C# through Visual Studio and Visual Studio Express. The software also incorporates Concurrency and Coordination Runtime (CCR), accessed through .NET Framework, in conjunction with a Decentralized Software Service (DSS) Manifest Editor (Decentralized Software Services web-based compiler) that makes writing robot applications much simpler. They want it to be easy.

 


 

With that in mind, Microsoft has also added tutorials for just about every aspect of RDS4 as well as sample code to help get you started in the world of robotics. With that said, Paralax Inc. has released a robotic hardware kit (for $1,249 US) based off of Microsoft’s ‘EDDIE’ robot design that takes advantage of RDS4 for those who are interested. Robotics Developer Studio 4 is available now for free and runs on Windows 7 and the upcoming Windows 8.

 

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Parallax EDDIE


See more about robotic innovations in element14's Robotics Group.

 

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While many speech recognition and voice translator programs exist today, Microsoft has demonstrated its new one that is well ahead of its competition. They have showcased their new software at Microsoft's TechFest 2012, and have named it Monolingual TTS. (TTS, Text To Speech)

 

 

Unlike most translators, this one has the capability to output the translation in a voice that sounds just like your own and also includes a 3D image of your face. Additionally, it simulates movements of your facial expressions such as your lips and eyebrows while it speaks and can currently support 26 different languages. However, their software is not completely ideal yet as it will take up to an hour of audio-visual 2D video recording to create the avatar simulation. During the process, a 2D-to-3D reconstruction algorithm is used to create the face simulation and data is collected for the speech synthesis.

 

 

The Monolingual TTS voice translator can have many useful applications when fully completed. Microsoft suggests it can be used in applications such as a voice-agent, telepresence, gaming, and speech translation. If it is possible to create an app for smart phones out of this software, it can be a very valuable tool for people who like to travel to foreign countries. Without a doubt, it will change the way we all do business internationally.

 

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SoftKinetic is looking to change the way people interact with the digital world. They have recently unveiled a new depth sensor, 8 years in the making, that offers end-to-end 3D gesture recognition. It has no problem working in the dark or dim-light situations and works in confined areas better than its competition. Look at you, Microsoft Kinect. I originally saw this tech at CES 2012.

 

 

The sensor uses a patented time-of-flight(TOF) technology that can provide 3D distance data at up to 60 fps. The sensor seemed much more responsive that the Kinect, almost zero lag. It works by an infrared light, which is projected into a room, and the sensor measures the time period that it takes to return. It can precisely detect objects in the room and then process the distance data into a sharp 3D RGB image. In addition, the data include depth maps and grey-scale separation for software purposes. It can operate between a range of 1.5 to 4.5 meters and includes a dual microphone feature for audio input.

 

 

The technology will cost around $500 to buy a development kit for your own projects, but SoftKinetic is also looking to integrate these into new TVs and possibly laptops. However, they will have to size them down first before they could make the smooth transition into consumer technologies. At the moment, the SDK for the DepthSense system is available at their website, iisu SDK for Windows or Linux.

 

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Korea, undoubtedly one of the most computerized nations on the world, is showing the world again, why they choose to emerge themselves in the virtual world of video games and augmented reality.  “Live Park”, located near Seoul, is evolving the idea of what a theme park is for, as they say, generation x. The experience is unlike anything ever seen before. There you will see RFID and kinect camera technology used in odd ways, and even the concept of an real world Avatar. The idea is to transport the imagination, but also transform the identities of visitors. Everyone is paired up with his or her avatar when entering “Live Park”. The avatar is capable of recognizing your every movement, gestures, even face and voice.

 

 

With 65 technologically innovative and interactive attractions scattered throughout the "live park," it is more like a ten thousand square meter augmented reality town.  A sections of the “live square"  holds the world's biggest interactive videogame projection screen. Not only is there the biggest video game screen, there is also the biggest interactive 360-degree stereoscopic theater that one alongside their avatar can enjoy.

 

 

The mainstream’s use augmented reality is innovative. This trend of increase in popularity and accessibility will surely make its way around the world, especially with plans like those of Microsoft to license their Kinect camera for laptop integration.

 

 

Over 13 million dollars were invested into “Live Park,” which will keep it running for 2 years. With 10,000 daily visitors that embarking on a augmented reality experience, the park is sure to turn a profit.


 

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People sure love their pets. Some even go out of their way to comfort them when not at home, like hiring a sitter or taking them to a doggy day-spa. Others, like Microsoft engineer Jordan Correa, build interactive robots to keep tabs on them while away. Called Darwinbot (named after his dog Darwin), Jordan started the build using the iRobot Create, a cleaning robot at its heart. Now with version 2, Correa moved on to the Parallax Eddie platform, which used the 8-core Propeller microcontroller, Kinect sensor, and a hand full of additional features missing from the iRobot Create.

 

As a Microsoft employee, it is not surprising that the MS Robotics Developer Studio was used for the dog-interaction software. The robot is equipped with a ‘ball-launcher,’ that can hurl the ball about 15 feet, along with a Lynxmotion robotic arm that is used for ball retrieval. Included on the robot is a ‘hopper’ that dispenses treats on command (why Darwin simply doesn’t raid the dispenser is currently unknown). Housed on the front of the robot is an array of cameras that include a webcam that can pan and tilt along with a Kinect that’s used for obstacle detection and avoidance. Also included is a Slate PC that runs Skype, so Darwin can see and hear his master who controls the robot via an Xbox 360 controller.

 

It is assured that promoting Microsoft like this is the only way Correa can get away with a telepresence, play with his dog, session while on the clock. Will his dog love the robot more over time?

 

See more robots in the element14 Robotics Group.

 

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Modding Microsoft’s Kinect is nothing new; people have been designing new and crazy things with it for over a year already. There is even a Kinect for Windows release in February 2012 that is spurring innovation. However, occasionally someone uses it to do some pretty ingenious feats, like George MacKerron, a researcher at University College London.

 

MAcKerron took the Kinect and made an interactive ‘Depthcam’ that lets the user interact with real-time 3D images on the web. To do this George used OpenKinect Python wrapper along with Autobahn Websockets library to connect the Kinect to a web browser (in this case Chrome). To get around the networks firewall (at UCL), he used a node.js server, which is built upon Chrome’s version of JavaScript’s runtime environment. He then used CoffeScript to connect to the node.js server which translates the data received as a particle system that uses WebGL. As it stands right now, it only works with Google’s Chrome browser and is limited in content when using a mouse to pan and scan the live image, but it’s still pretty impressive all the same. To get a full rundown on George MacKerron’s Depthcam, or get all the code to try it yourself, visit his website.

 

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Kinect for Windows v1.0 (via Microsoft)

 

The Microsoft Kinect is a widely popular object tracking camera system first released for the XBOX 360. It allows users to interface with games and menus without operating a controller. After its release, the "hacker" community quickly adapted the tech for use with computers. Simple tracking programs and art based developments soon followed. Due to the popularity, Microsoft started the Kinect Accelerator program, offering large cash prizes for further development with the Kinect.

Flash forward to today, Microsoft has released the Kinect for Windows version 1.0. Included in the release is a SDK and runtime environments. Most notable in the release is a "near-mode" for the new Kinect hardware, allowing tracking to be clear at 40 cm (approx 15 inches). Having one on a desk is completely feasible now. (With the XBOX setup, users have to be several meters away for accurate tracking.)


Improved tracking, controlling up to four Kinect sensors, improved speech recognition, and a driver update system is included in the release of v1 hardware and software. The SDK is meant for companies looking to develop software or other products for the Kinect, but it is available for anyone to download at the moment. Applications written in C++, C#, or Visual Basic in MS Visual Studios 2010 is supported right out of the box.


The Kinect for Windows hardware is planned to cost $250, and it is available now. An educational price of $150 will happen later this year. I sense a mad rush to be the first to market various control interfaces using Kinect. Hop in the dev-train now, or read more about the release at the
Kinect for Windows page.


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How will we look using Kinect for Windows? Find out in this week's Engineering On Friday.

 

 

More Kinect based projects:

Holodesk, the virtual 3D desktop

Control your robot with Kinect

Robotic shopping cart, follows its user around

Control the web and Windows 7 with Kinect

Kinect and Surface, virtual physics engine

Advanced robot tech for the masses

Upgraded humanoid service robot, buy it now

Autonomous robot plays catch

Surgeons of the future might use robotic nurses

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What can one do when it is snowing outside, and one wants to fly a helicoptor? No worries you can now do it on your desk. If you have a Windows Phone and Kinect beta SDK, you are all set to fly! Not only do you not have to worry about crashing into anything, there are many other different applications that are pseudo-holographic.

The Kinect creates a pseudo-holographic by using a simple engine. This is not like a holographic card that needs to be physically move back and forth to get the effect. The Kinect recognizes where the viewer is positioned. After it figures out your position, the 3D engine adjusts the image in a view that gives the illusion of a real 3D object. To have better effects in real life, the 3D engine supports anaglyph 3D (red/cyan glasses). When controlling the application you simply use your Window Phone 7 app.


This particular demonstration shows a possibility for gaming in the near future Using the Kinect could immerse a user in the pseudo-3D world with projections on the wall. The rumored Kinect 2 may just have the resolution to keep track on head and even eye movement, to make sure 3D effects likes this one becomes real.


Looking for the original Youtube poster's, programming4fun's, "HoloController" source files have turned up nothing past a collection of videos. I am sure more will surface soon.


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CES (Consumer Electronic Show) 2012 started off a little bit different to say the least. It was done in a sort of late night talk show setting with Ryan Seacrest interviewing Microsoft CEO Steve Ballmer, and they even brought guests on stage for product demos.
So what does the software giant Microsoft have in store for 2012? First and foremost was Derek Snyder’s (Microsoft product manager) introduction of this year’s Windows phones which failed miserably when trying the voice-to-text transcription. (Like I mention here, the error is sure to be noticed.) A moment later, the problem was solved and a myriad of mobile devices were introduced that will feature the new Windows mobile OS such as Nokia’s Lumina 710 (for T-Mobile) and Lumina 900 (for AT&T). HTC also made an appearance with their Titan 2 phone which boasts a 1.5GHz Snapdragon S2 processor and a 16 megapixel camera.  (Still no new Sprint Windows Phones)
Ballmer then talked about the upcoming Windows 8 OS that can be used not only on your PC but with mobile devices as well. The beta, he says, will be available in late February for the general public. Other guests showed there perspective wares in the ultra-thin notebook lines that feature Windows 7 (more on those later). Also announced was the transition of the Kinect over to the PC with Ballmer adding that Microsoft is working with over 200 companies to ‘revolutionize’ (Their words) the Kinect in new ways. (A smaller Kinect with a larger viewing angle, for the bubble burster)
Also touched on was ‘Metro’, Microsoft’s Windows Phone 7 interface, which will ported over to Windows 8 for the PC and can be viewed early if you participate in the Beta. Towards the end of the keynote was the typical numbers up-date of how many Kinect units were sold and how Windows 7 is the fastest selling OS for the company along with facts about Bing, Office 2010, the acquisition of Skype and so forth. At the end of the keynote it was ‘hinted’ that this year will be the last for Microsoft at CES. If so, this brings an end to over 14 years of keynote speeches from the software giant. All in all, a fitting start to this year’s Consumer Electronic Show!

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My pictures were too far away. This one is via Microsoft @ CES 2012

 

CES (Consumer Electronic Show) 2012 started off a little bit different to say the least. It was done in a sort of late night talk show setting with Ryan Seacrest interviewing Microsoft CEO Steve Ballmer, and they even brought guests on stage for product demos.


So what does the software giant Microsoft have in store for 2012? First and foremost was Derek Snyder’s (Microsoft product manager) introduction of this year’s Windows phones which failed miserably when trying the voice-to-text transcription. (Like I mention here, the error is sure to be noticed.) A moment later, the problem was solved and a myriad of mobile devices were introduced that will feature the new Windows mobile OS such as Nokia’s Lumina 710 (for T-Mobile) and Lumina 900 (for AT&T). HTC also made an appearance with their Titan 2 phone which boasts a 1.5GHz Snapdragon S2 processor and a 16 megapixel camera.  (Still no new Sprint Windows Phones)


Ballmer then talked about the upcoming Windows 8 OS that can be used not only on your PC but with mobile devices as well. The beta, he says, will be available in late February for the general public. Other guests showed there perspective wares in the ultra-thin notebook lines that feature Windows 7 (more on those later). Also announced was the transition of the Kinect over to the PC with Ballmer adding that Microsoft is working with over 200 companies to ‘revolutionize’ (Their words) the Kinect in new ways. (A smaller Kinect with a larger viewing angle, for the bubble burster)


Also touched on was ‘Metro’, Microsoft’s Windows Phone 7 interface, which will ported over to Windows 8 for the PC and can be viewed early if you participate in the Beta. Towards the end of the keynote was the typical numbers up-date of how many Kinect units were sold and how Windows 7 is the fastest selling OS for the company along with facts about Bing, Office 2010, the acquisition of Skype and so forth. At the end of the keynote it was ‘hinted’ that this year will be the last for Microsoft at CES. If so, this brings an end to over 14 years of keynote speeches from the software giant. All in all, a fitting start to this year’s Consumer Electronic Show!


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(Left) Ken Mankoff withy a Kinect, Ubuntu laptop imagine the Rieperbreen Glacier in Norway. (Right) resulting images. (via Jason Gulley and Ken Mankoff)

 

Videogame hardware has infiltrated scientific applications many times. For example, Microsoft’s  XBox Kinect 3D camera has been seen in robotics many times. Now, the Kinect 3D camera has been "hacked" by PhD student Ken Mankoff, from the University of California at Santa Cruz, to make 3D topographical maps

 

Last summer, Mankoff used his hacked Kinect camera to survey and map the floor of an underwater cave beneath the Rieperbreen Glacier in Svalbard, Norway. He did this to get a better idea of the roughness and the size of the cave floor to more accurately understand rare rock and glacier formations. These could then be used to predict how the glacier will move over a layer of water into the ocean.

 

The Kinect 3D camera has many advantages over conventional equipment that is used by researchers such as Light Detection and Ranging (LIDAR) machines. One of the main advantages is cost. LIDAR equipment ranges from $10,000 to $200,000, it must be ordered and calibrated and requires maintenance from specialized manufacturers or distributors. The Kinect only costs $120 dollars, is easily attainable, and has many open source drivers available.

 

The XBOX camera does have technical limitations in that it can only see between three and 16 feet ahead of itself and cannot shoot high-speed footage, but it can detect waves in the visible and infrared spectrum and it can deliver 9 million data points per second.

 

To improve in the resolution of the camera, Mankoff records and stores the raw digital numbers (DN) from the camera without any automatic calibration of spatial coordinates.  Mankoff used the LibFreenect Fakenect record program, supported by the Kinect, to store uncalibrated red, green and blue (RGB) and depth images used to make the digital elevation model (DEM) at the required 30 Hz. The DN’s can later be calibrated and turn into DEM’s by use of existing LIDAR software, custom software, or programs such as CloudCompare and Pointst2Grid, both of which he claims to have had considerable success with.

 

Other applications for using the Kinect have been suggested, from recording time lapses of melting ice sheets, to understanding small body impact in outer space in case we need to deflect asteroids on a collision path with Earth. Both of these applications will need further research, modifications and testing but will undoubtedly increase the value of the camera to many fields of science.

 

Read more about Microsoft Kinect in scientific applications.


Eavesdropper

 

Kinect fun fact:

Due to its use of USB 2.0, the Kinect is limited to 640x480 pixels at 30Hz.

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Despite what analysts are saying, jobs for engineers are still a bit scarce. I know a few who have been out of the market for years. Now it is time for these people to "engineer" their way out of the financial hole. Microsoft (MS) is here to help.

 

With the new "Kinect Accelerator" program, ten groups of people are going to be chosen to build something innovative with the Kinect. Any type of project is acceptable, from gaming to surgery. The ten groups will receive $20,000 USD, various dev-kits, and as much technical help MS can offer. The deadline for the application process is January 25th, 2012. Upon the start of the contest, all the teams will only have 3 months to complete their work. Most projects take longer than that, but financially hungry people do amazing things.


 


One possible contender comes from two students at the University of West Bohemia. Their SandyStation interactive sandbox uses the Kinect to create an alterable animated image on a 3D surface. Make piles and have a lush green mountain, put a hole in it and have a volcano that flows lava. The system can make pools of water and flow that virtual liquid down paths made by the user in real time. Sounds like this will provide minutes of fun.

 

However, the system looks like a great way to plan landscapes, map battlefields with troop movement, and demonstrate physics in motion. I am sure we will see this at all our local tech museums in the near future. I bet their Kinect Accelerator application has already been filed.

 

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More Kinect based projects:

Holodesk, the virtual 3D desktop

Control your robot with Kinect

Robotic shopping cart, follows its user around

Control the web and Windows 7 with Kinect

Kinect and Surface, virtual physics engine

Advanced robot tech for the masses

Upgraded humanoid service robot, buy it now

Autonomous robot plays catch

Surgeons of the future might use robotic nurses

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(Via Andrew Bragdon and Microsoft)

 

"It's true, Apple caught us all napping. It launched something that was very iconic, new and unseen with a very good user interface." - Microsoft UK Head of Mobility Phil Moore (December 2009)

 

Only a few years later Microsoft (MS) returns and innovates past the small screen with Microsoft Surface, Windows Phone, Windows 8, and into the third dimension with Kinect. The potential of all their innovations is still anchored in research. Surface is not in everyone's coffee table. Windows 8 is not out yet. Windows Phone's market share is still low. Kinect is isolated to gaming on the XBOX at the moment, with a Windows SDK out for those who wish to develop.

 

However, MS wants to bring all their new inventions into the business space with another research venture, Code Space. The effort combines touch, devices, and skeletal tracking in a conglomeration that appears quite useful. The goal is to literally get everyone on the same page, allows for interaction by all the parties, and brings synergy to new heights.

 

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Depiction of all the devices at play. (Via Code Space)

 

The main screen is a touch interface, similar to Surface. A Windows Phone can be used as an input device, able to manipulate data on the main screen. The best part is the ability to move content to and from the phone itself. Laptops and computers can be used in the same way. The Kinect interface is the most clumsy looking (at the moment) of all the input options. If anyone has used the Kinect, they will know how slow the interactions can feel. However, a full range of gestures can be used by a presenter or even an audience member to control the main content.

 

The level of connectivity is what we all have wanted for as long as there was Science Fiction. I only wish development could go faster.

 

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More interaction research with Microsoft technology:

Windows 8 development

Microsoft Surface and robotics control

Holodesk, the virtual 3D desktop

The superficial human machine interface, Windows 8

Control your robot with Kinect

Robotic shopping cart, follows its user around

Control the web and Windows 7 with Kinect

Kinect and Surface, virtual physics engine

Advanced robot tech for the masses

Upgraded humanoid service robot, buy it now

Autonomous robot plays catch

Surgeons of the future might use robotic nurses

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Today at E3 Microsoft announced a had full of new updates and additional features using the Kinect accessory for the XBOX 360. Some of the features include motion and voice navigation through the menus. Voice search is also mentioned. Another fun feature, scanning real life objects and placing them in the virtual space. Fun and all, but another new, non-Microsoft,  Kinect usage outshines all these latest.

 

Luis de Matos from the University of Beira Interior has used the Kinect as the central sensor for a robotic shopping cart that will follow its user anywhere. Matos gears the concept, he calls wi-GO, to aid the disabled in the task of shopping. In the video, Matos shows how difficult grocery shopping can be for those in wheel chairs. The second half shows the wi-GO, cart, following the same person around just a few feet back at the ready. The Kinect provides the sensors for tracking, and a laptop handles the motion control and processing.  The wi-GO has the potential to increase the quality of life for the disabled, elderly, and pregnant women. I hope Microsoft takes notice after all of E3's excitement.

 

Eavesdropper