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58 Posts tagged with the technology_for_the_disabled tag
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Digital language translators are used every day. However, there is one dialect that still eludes the automation.

 

 

Engineering students, Ranjay Krishna, Seonwoo Lee and Si Ping Wang, from Cornell University are attempting to develop a very different type of translator, one that helps those who cannot make use of auditory signals. The students have created a sign language translator that converts hand gestures to their corresponding letter symbol and sound.

 

 

This translator is in the form of a glove for the hand and circuitry that fasten to the forearm. The glove itself contains nine flex sensors, four contact sensors, one x-y axis accelerometers and one z-axis accelerometer. The flex sensors are positioned around the upper/lower knuckles and the contact sensors at the tips of the fingers to distinguish between gestures. The accelerometers are needed because some letters vary only on movements of the hands and other letters vary only on the orientation of the hand.

 

 

An ATMega644 Microcontroller is used to analyze the signal from the electromechanical sensors and send transmission requests to the transmitter. The device is made wireless using a Radiotronix transceiver. All of this makes up what they call the Detection Unit, and it is simply strapped to the forearm.  The signal is then received by the base station with outputs the results to an LCD screen as well as transmits the signal to a computer via USB where it can also be outputted as sound through the computer speakers. The students used Matlab, Java and C for all their coding.

 

 

As far as can be seen, this device only converts gestures to letters so more development is needed for those gestures that represent nouns or actions but no doubt this is a start towards a world where we can all communicate a little easier.

 

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A tear-jerking introduction of the technology

 

A cerebrally controlled robotic system is being developed by a team of researchers from Brown University, Harvard Medical School, Massachusetts General Hospital and a host of others could give paralyzed people the ability to use robotic limbs to manipulate objects for themselves. Called ‘BrainGate’, the brain-controlled system allows the user to control a robotic limb through thought. To do this, the team implants a wireless microelectrode array (Neural Interface System) at 4 X 4mm directly on the motor cortex portion of the brain that controls motor function. The series of electrodes (100 in all) on the chip pick up the brain's activity associated with arm movement and sends the signals to a series of computers that use software (unknown at this time) to decode the brains activity. The computers then translate those signals into a series of instructions that tell a robotic arm to move and grasp an object based on the user’s desired intentions. The researchers are presently using two types of robotic arms, which are being continuously developed by DLR Institute of Robotics and Mechatronics and DEKA Research and Development Corporation.

 

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DLR robotic hand/arm concept


The bigger of the two robotic arms being used by the researchers is DLR’s Hand Arm System, which is an external robotic arm made for more robust applications where impacts with heavy objects are nonconsequential (factory and warehouse work?).  The arm consists of a series of mechatronic compliance actuators with 52 drives and over 100 position sensors. The units hand alone features 38 individual tendons with each connected to an individual motor to provide tension and stiffness. The fingers use a similar configuration that uses two separate motors for individual grasping and tension based on the object being manipulated. The arm is so robust that you can actually beat it with a baseball bat without damaging any of the electronics.

 

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Deka arm system

 

The second arm that the team is working with is DEKA Research and Development’s ‘Luke’ Arm (named after Luke Skywalker's mechanical hand). The arm is actually a robotic prosthesis that was designed for amputee patients and was developed as a DARPA tetraplegia project. The titanium Arm was designed to be roughly the same size as a typical human appendage and houses all of its electronics, motors and actuators inside (exactly how and what technology was used is currently unknown). The prosthesis features 18 degrees of movement which was accomplished by using rigid-to-flex circuit boards that were folded into ‘origami’ shapes placed inside the titanium housing. A vibrational motor at the top of the arm lets the user know how much pressure is needed to grasp an object through varying degrees vibration depending if the wearer is holding an egg or a brick.

 

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(All images and video courtesy of Crown Institute for Brain Science)

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(Left) Erin Treacy Solovey wearing the Brainput device (Right) Artistic concept (via MIT & Erin Solovey)

 

When it comes to multitasking we as humans try the best we can. While we all have a modicum of ability, some are better than others. It suffices to say, we could all use a boost to become more efficient in our multitude of multitasking efforts, which is why a team of researchers has developed an unconventional solution to the problem. Led by Erin Solovey from MIT’s Humans and Automation Lab, the team has designed a system called ‘Brainput’ that can off-load some of our brains multitasking skills to a computer which is way more efficient at doing multiple things than we could ever hope to be. They system uses a portable low-cost version of a functional magnetic resonance imager called ‘fNIRS’ (functional Near-Infrared Spectroscopy) to measure the activity going on in the brain. The measurements are monitored and processed (using two probes) in real-time using Boxy software (from ISS). The information is then analyzed by a software engine (created using both Matlab and Weka tools) to look for specific patterns associated when the individual is multitasking. When the system has learned these patterns the software kicks in and is able to help the user with the task at hand.

 

A maze was created to test Brainputs effectiveness where a subject had to navigate through using two robots simultaneously. The operator using the fNIRS system was constantly switching back and forth between them and once the software learned the patterns it was able to engage sensors in the robots to help the user with their guidance. While the robots were autonomous, the test subject’s performance did indeed improve. While Brainput is still in its early development stages, it could be implemented into many applications in the future like helping you drive while you’re momentarily distracted or used during surgery with robotic assistance. What if the system could be used wirelessly? If you have an automated laundry machine, you could be slaving at work and washing your laundry at home at the same time! The possibilities are endless.

 

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Augmented reality give a new way to interact with technology, and ambitious companies are clamoring to be firsts in the field. One of those concepts being developed by the software giant is called MirageTable. The system lets the user interact with objects in both the real and virtual worlds on a table top.

 

For instance; a person could set up a series of virtual bowling pins that could then be knocked over with a virtual ball with only using one pin as a real model to clone the others. The researchers developed MirageTable with the idea that two people could interact with each other in the same space without actually being with one another (think of it as being like Star Trek’s Holodeck). To do this, the researchers used an Acer H5360 3D stereoscopic projector (1280 X 720) to display objects, as well as the other person, onto a curved screen. A Kinect is positioned on top of the screen and captures the objects that are being projected and also tracks the eye movements of each corresponding user. This is to give the corresponding user the correct perspective of what’s in front of them. To view the objects in an augmented reality 3D environment each user wears a pair of Nvidia 3D shutter glasses which makes them appear spatially registered in conjunction with the real world. Any object can be scanned and then cloned for interaction by either of the two parties in both the real and virtual space.

 

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Virtual Bowling (via Microsoft)

 

Free-hand interaction (because no trackers, gloves or other hardware was implemented) with virtual objects in MirageTable was done by using software that takes all real-world objects and represents them as proxy particles, which are constantly updated and used for collision geometry in the virtual world. To process all of the dynamic physics constantly being updated the team relied on Nvidia’s GeForce GTX 580 along with their PhysX game software. This gives each person the ability to interact with both environments at the same time. The researchers admit that there are still limitations to overcome as the Kinect (at present) can only capture the front of an object and not all sides which leaves ‘gaps’ that make for bad texturing. Another problem the team faces is users can only scoop or catch objects from below instead of grasping or picking them up but hope to improve on these limitations with further development. I for one am very impressed at what they have already accomplished with MirageTable. What will its full capabilities be in the future if only as a gaming platform?

 

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Inflatable exo-suit (via Tokyo University of Science)

 

Those who have weak bodies can now become a virtual power-house.

 

For over a decade, exoskeletons have been used in the medical field to assist in either therapy or helping the disabled become more mobile (see Cyberdine’s HAL suit). These exosuits use some use varying sorts of hydraulic system to help the individual move and are rather bulky which limits the areas that they can be operated. A recent exoskeleton aimed at the medical field, called the ‘muscle suit’, uses a different approach to actuation by adapting air-bladders to help with mobility.

 

Designed by Dr. Hiroshi Kobayashi and a team from the Tokyo University of Science, the exosuit employs a series of artificial muscles attached to a frame that essentially simulate the muscles of the wearer. Deployed around the upper torso is a system of pressure and accelerator sensors which detect the user’s slight movements, which in-turn inflate or deflate the appropriate corresponding PAM’s (Pneumatic Artificial Muscles). Compressed air tank(s) powers the bladders when the sensors give a signal to a microprocessor. This gives the user the ability to lift or move an astounding 88 pounds!

 

The suit can also be controlled through simple voice commands i.e.: start/stop and the speed at which the PAM’s expand or contract can be adjusted through a regulator valve to further customize the suit to the user’s needs. The muscle suit comes in two versions with one (20lbs) aimed at places where extreme lifting is required while the smaller (11lbs) is meant for the medical industry with both being available for rent next year for around $185.00 US per month.

 

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Innovega/DARPA AR Contact Lens concept (via DARPA)

 

As if calling in air-strikes with augmented reality glasses wasn't enough, now every soldier will get the virtual-world overlay on their eyes. DARPA is funding Innovega, a company looking to change the way we look at our digital and real worlds. The Air Force and Army both presently use head-up display (HUD) units to superimpose information about enemies, their environment, and other status updates in front of their field of view. However, Innovega offers a new technology that increases their field of view of the projection and greatly decreases the size of the product.

 

 

Innovega's system, called iOptik, uses contact lenses that have two different zones. This works by two different filters, an outer one used to see objects in your surrounding environment, and one at the very center that allows you to focus on very near objects with precise resolution. This dual-focus system will allow light rays to pass through the eye to the retina with two images in focus. The human eye has the amazing ability to choose which image it would like to see depending upon the user.

 

 

The system will also use small projectors placed on the side of the head near the ears to display the image on the lenses. According to Innovega, the image projected will appear very wide, similar to the experience of viewing a movie at an Imax. Additionally, the system can be used in different applications outside military purposes. It has a very big potential for 3D movies due to its ability show the eyes two different images at once. It can also be used to create augmented reality video games or superimpose digital information into the real world.

 

 

There are some eye-experts who are skeptical about the whole system, stating that it may cause a condition similar to motion sickness. On the other hand, not all people get motion sickness and Google's Project Glass is going to need some competition.

 

Eavesdropper

 


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ErgoSensor concept (via Phillips)

 

Sitting and working at a computer all day takes its toll on our posture. Seriously, right now while I’m writing this, I’m hunched over at about a 45 degree angle and that can’t be good. So, for those of us who need help with this issue Phillips has designed a new monitor that lets us know were slouching and provides a procedure to correct it. The 24 inch LED monitor (1920 X 1080) is equipped with Phillips ‘ErgoSensor’ which measures the users position in relation to the monitor and provides feedback on distance to screen (optimal viewing distance), as well as neck-posture detection using an embedded sensor located in the display’s top bezel.

 

The sensor will alert you when you’re either too far/close to the screen, if your posture is wrong, and whether you’ve been at the display to long without taking a break (a coffee break?). The monitor also has some other unique functions such as powering off the monitor if nobody has been in front of it for a certain amount of time. This provides a power reduction of 80%, and there is a kill switch on the monitors back that lets you power-down to 0 watts (like the monitors off button on front?). The ErgoSensor monitor features standard adjustments as well i.e.: height, tilt and rotation. No word as of yet on the display’s cost, but my guess is in the $200 to $300 USD price range.

 

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Engineering On Friday takes the ErgoSense for a spin, annoyed by it.

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ECG shirt (via Ashraf Kodsky)

 

Getting an ECG (Electrocardiography) test done is stressful, to say the least. Not to mention the fact all the wires taped to your body make you look like some kind of cyborg which is very unfashionable. Ashraf Kodsy is looking to simplify the whole ordeal of getting an ECG with his design of the ‘ECG box.' The compact design was developed using Solidworks 3D CAD software in conjunction with the PCB board he intended to use.

 

Alongside the ECG-board box is an enclosure for a peltier-cell that provides power to the unit by converting body heat to electricity. The final design was then sent to a manufacturer where copies were made of both the peltier-casing as well as ECG box using a 3D-printing process. Once the copies were returned, Ashraf coated the assemblies with a type of resin (type unknown) and sanded the surfaces to get rid of the rough edges and provide a smooth finish. The ECG box was then sewn into a double-layered tight-fitting shirt that is wired with pre-positioned electrodes. The information gathered is then stored onto a USB drive which can then be seen on monitors that take advantage of the drive. While the t-shirt design isn’t really all that fashionable (perhaps the next revision will be ‘Gucci’), anything that can minimize annoying ECG tests is a plus.

 

Eavesdropper

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"Gut-on-a-chip" (via Harvard University)

 

Sure it sounds creepy, but think of the education that can be had with pocket-sized living models of human organs. In order to get a different perspective on the way human intestines work, Dr. Donald Ingber and a team of researchers from the Wyss Institute for Biologically Inspired Engineering at Harvard University have designed a micro-sized living model based off of the human digestive tract.

 

Donald and his team created the ‘gut-on-a-chip’ by lining a series of tracts with living human intestinal cells that function the same as if they were inside the human body. The cells, which also grow digestive microbes as they would inside the human body, are placed on a flexible membrane which is housed inside a block of silicon about the size of a stick of computer ram. The membrane, which moves with the help of a vacuum system, acts as a recreation of the intestinal barrier which regulates the movement of antigens against bad burritos or other potentially toxic entities, as well as moving food along the digestive system.

 

The micro-design also replicates the movement of fluid, as well as blood through micro-capillaries, between the intestinal cell layers by pumping red and blue dye through separate channels that lead into the main channel which aids in giving a "more complete" view of how the intestinal system works. The team hopes that the ‘gut-on-a-chip’ will aid in diagnosing digestive disorders among other applications. It is better to test on a chip as opposed to a complete human being. Good job, Dr. Ingber.

 

Eavedropper

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Car technology has advanced so much within the last decade most people probably do not recognize automobiles are edging close to autonomous. Cars have subtly took over more driving tasks starting with simple cruise control to automatic parallel parking and braking systems that can detect objects that the driver may not see. It is only a matter of time before cars that are fully capable of driving themselves are commonplace.

 

 

A perfect example of these new cars is Google's self-driving fleet. The cars use an array of sensors and complex algorithms to navigate the road safely. The heart of the system is Velodyne's HDL-64 LiDAR sensor. The sensor currently sits on top of the hood and spins at 10 revolutions per second constantly collecting data from the environment. It generates 1.3 million data points (750 Mbytes per second through an ethernet interface) that allows software to analyze and map obstacles and potential hazards. The laser sensors can create a 3D view of the environment up to 40 meters, and it collects centimeter resolution data from 80 to 100 meters away.

 

 

The biggest obstacle facing the robot-car is liability. There can be major discrepancies over who is at fault when an accident occurs, or if a user is to be ticketed for some reason. However, the cars promise improved safety and fuel-efficiency and many politicians are working to help legalize the cars. For example, Nevada allows driverless cars. However, the owners must pay a $1-$3 million insurance bond per vehicle. If you are ever out in the desert state, look for cars with a red license plate... those are autonomous.

 

 

Currently, many states and other countries are working on systems that will allow these cars to freely roam the roads. Many people may fear leaving total control of their cars up to computers; what if the computer makes a mistake? Google's autonomous fleet had one accident in 160,000 miles driven. For the record, it was when a human took the wheel. (Most people have had more accidents in less miles, also for the record.)

 

 

Steve Mahan is legally blind (95%), but thanks to Google's autonomous cars he was able to take a trip to a local fast food restaurant. Mahan explained, "There are some places you cannot go, some things that you really cannot do... Where this would change my life, is to give me the independence and the flexibility to go to the places I both want to go and need to go when I need to do those things." Google has labeled Mahan the first user of the technology; "Self-Driving Car User #0000000001."

 

 

Although there is more testing a work to be done on the autonomous car before wide-spread adoption, they are on the road now. Who doesn't want smooth moving computer-controlled traffic?

 

Eavesdropper

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Cencept of how the plastic repairs (via American Chemical Society)

 

The day may come when our robot subordinates will be able to bleed and bruise when we suppress their uprising, thanks to a new form of polymer that has self-healing capabilities. At this year’s ACS (American Chemical Society) Professor Mark W. Urban (School of Polymers and High Performance Materials at USM) unveiled a new type of plastic his research group has designed that mimics human skin in that it can discolor and even bleed, which is needed for the healing process, when damaged. The polymer works similar to skin in that when exposed to UV light, temperature or pH fluctuations it changes to shades of red when damaged and bleeds when cut or scratched.

 

The secret to this is that the team’s water-based copolymers is infused with nano-links, dubbed ‘bridges’, that travers the chemical make-up of the plastic. Once damaged these tiny links distort and change shape resulting in a red color. Once these deformities are exposed to light or temperature changes the nano-links return to their original state which gives the plastic its self-healing properties. The applications for which this new polymer can be applied to are virtually endless. Think of it being incorporated into cars (self-healing fenders?), planes (stress-point identifiers), body armor (heals after round impact), medical applications (burn victims, artificial limbs), and the list goes on and on. What might you apply it too? Let’s hear some feedback.

 

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While many speech recognition and voice translator programs exist today, Microsoft has demonstrated its new one that is well ahead of its competition. They have showcased their new software at Microsoft's TechFest 2012, and have named it Monolingual TTS. (TTS, Text To Speech)

 

 

Unlike most translators, this one has the capability to output the translation in a voice that sounds just like your own and also includes a 3D image of your face. Additionally, it simulates movements of your facial expressions such as your lips and eyebrows while it speaks and can currently support 26 different languages. However, their software is not completely ideal yet as it will take up to an hour of audio-visual 2D video recording to create the avatar simulation. During the process, a 2D-to-3D reconstruction algorithm is used to create the face simulation and data is collected for the speech synthesis.

 

 

The Monolingual TTS voice translator can have many useful applications when fully completed. Microsoft suggests it can be used in applications such as a voice-agent, telepresence, gaming, and speech translation. If it is possible to create an app for smart phones out of this software, it can be a very valuable tool for people who like to travel to foreign countries. Without a doubt, it will change the way we all do business internationally.

 

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The practical beginnings of human-body augmentation are on us. GM and NASA have partnered to create a "Human Grip Assist" device,  which they are calling the Robo-Glove or K-Glove. The tech is pulled from the joint developed Robonaut 2 humanoid robot worker in the International Space Station.

 

Like in the Robonaut version, the glove is laden with sensors that help it decide what operations to perform. Pressure sensors let the Robo-Glove know it needs to start gripping. At which point the glove starts it actuators pulling in the synthetic tendons inside the glove. The team is boasting that 5-10 pound of human grip strength translates to 15-20 pounds of force in the glove. Actuation is produced via cords within the glove surface. A motor winds the cords up to pull the fingers into themselves. Very much like the tendon/muscle combo in human joints.

 

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Robo-Gloves in use and construction image (via NASA & GM)

 

GM is squarely fixed on applying the glove in the automotive industry.

 

GM manufacturing engineering director Dana Komin explained, "When fully developed, the Robo-Glove has the potential to reduce the amount of force that an auto worker would need to exert when operating a tool for an extended time or with repetitive motions. In so doing, it is expected to reduce the risk of repetitive stress injury. We are continuously looking for ways to improve safety and productivity on the shop floor. "

 

The Robo-Glove houses the actuators and tendons as mentioned above, but also a LCD for programming and diagnostic. A lithium-ion battery attached to the user's belt powers the gloves. Glove materials are constructed by the Oceaneering company (added link for those interested in similar projects). At the moment, third generation prototypes, the gloves weight 2 pounds each. The next gen, production models, are promised to be smaller and lighter than previous iterations.

 

Although great for workers, I believe medical applications will be a major user. Those who have lost their grip strength, now have it back.

 

Cabe

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See behind the scenes at the Robo-Glove Test Procedures, from the view of Engineering On Friday after the link.

 

Robo-Glove fun facts:

The Robonaut 2 (R2) projects have given GM and NASA 46 patents.

- 21 of which are for the R2's hand.

- 4 apply to the Robo-Glove

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Most new computer hardware that comes out creates better speed, memory, or graphics. It is rarer to find hardware that will revolutionize the way we use computers. We are burgeoning on an era of complete connectivity. Touchscreens has taken us to a new level. Microsoft's Kinect opens up 3D space. Now the company Tobbi wishes to make our eyes control our futures.

 

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Tobii IS-2 (via Tobii)

 

 

Tobbi, the world's leading creators of eye tracking and eye control technology, has announced its introduction of next generation products. The new IS-2 is 75% smaller in design than its predecessor, and it consumes 40% less power (3W total power drain). It is a fully integrated eye tracking component with an embedded processor allowing it synthesize smoothly into many commonly manufactured products today. Regardless of light levels, the IS-2 can still track the user. Tracking can still take place up to 31.5 inches (80 cm) away from the base.

 

 

The eye tracking component can create many innovations in the computing world along with progress studies in fields such as psychology and marketing research. One of the greatest features it possesses is the ability to track eye movement despite the eye color, orientation, or eyewear being used. It also has the potential to create numerous applications for the handicapped.

 

 

Currently, the IS-2 is being sold exclusively on a manufacturer to manufacturer basis. The effort is to have the tracker embedded into multiple company's products. If anyone chooses to become a Tobii partner, they will receive a Gaze Interaction and Analytics SDK. I can only hope this will be part of the next version of the Microsoft Kinect. Combining all connectivity options together is the only way to arrive at complete emersion.

 

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(via Nokia)

 

"It’s not technology. It’s what you do with it." -Nokia

 

For some people with disabilities, using a smartphone can be a hassle. Just ask Trevor Prideaux. Born without his left arm, using a phone was like performing feats of acrobatics which usually entailed trying to balance his phone on his prosthetic arm while calling or texting. He decided to get in touch with some medical technicians from Exeter Mobility Centre (makers of custom prostheses) as well as Nokia to design a new prosthetic arm that has a smartphone docking station housed in the arm itself. The technicians carefully designed a limb around Nokia’s C7, placing the phone on the inside of his arm making it much easier to use. Trevor chose the C7 because of the fact that it has both a QWERTY keyboard as well as an alphanumeric giving him a wider range of options to use. This ingenious design will definitely open up new doors of mobile device technology for people who use prosthetic limbs. (Adding extended battery packs along with the mobile devices could also remove all worry for the user. Nokia, take it further!)

 

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