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334 Posts tagged with the university tag
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T-ray antenna (via Tokyo Institute of Technology)

 

It may seem sometimes that we have exploited the vast reaches of the electromagnetic spectrum, but technologies like WiGig, are showing this notion is not correct at all. T-rays, or electromagnetic waves found in the terahertz band, have traditionally been used for imaging research like X-rays, but now researchers from the Tokyo Institute of Technology are developing a system to apply this technology to ultra fast data transmission.

 

 

The terahertz band actually makes use of the 300 GHz to 3 THz frequencies a range currently unregulated by telecommunication authorities. Using a frequency of 542 GHz the team achieved data transfers of 3 Gb/s using a device called a resonant tunneling diode (RTD). These results are higher than anything achieved so far in the terahertz band.

 

 

This device is revolutionary in the terahertz data transmission because of its small size of only 1 mm-squared and low power necessities.  RTDs are unusual in that the voltage across them can be decreased as the current increases. The RTDs generate waves in the terahertz band by making the diode inside them resonate.

 

 

Due to the energy usage, the Tokyo researchers hope to some day implement them in hand held devices for short-range data transfers. It is likely that terahertz Internet would work only in short distances of up to 10 m (33 ft), and this short range is something the researchers are trying to improve by making their devices resonate at higher frequencies, but this will also require more power.

 

 

It will take a long time before these devices are put in any device consumers can hold, but the future hopes for speeds of up to 100Gb/s, which blows current transfer rates out of the water at 15 greater than 802.11ac Wi-Fi.

 

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Yet another example of how to enter the bigtime with your electrical ideas. Learn form example:

 

MIT Media Lab researchers Jay Silver and Eric Rosenbaum have designed an Arduino input device that lets you use any electricity-conducting material as a touchpad. Called ‘Makey Makey’, the device works by completing an electrical circuit with any conductive material such as vegitables, pencil lead or one's self to interact with the internet or programs on your computer. For example; you could play games Super Mario Bros by connecting the alligator clips to Play Doh buttons or play a piano program using bananas as the keys.

 

The research team designed Makey Makey around an Atmel ATMega32u4 8-bit AVR RISC-based microcontroller that runs Arduino Leonardo boot-loader and uses a USB 2.0 port to interface with a computer running an up to date OS (Windows XP, Vista, 7 and Mac OSX). The touchpad device requires no software to run as the PC recognizes it as a regular input device such as a keyboard or mouse and ,therefore, can run anything that uses those peripheral input devices. The team used Kickstarter to fund the Makey Makey project and was successful in reaching over $190,000 US with a target goal of $25,000. The device sells for $35 US (through Kickstarter) and comes with the board, USB cable, a set of alligator clips and your imagination.

 

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Attendees at the TEDx conference (via TEDxMogadishu)

 

Somalia’s capital city Mogadishu hosted their first ever TEDx (Technology, Entertainment and Design) conference earlier in March of this year. Between 50 and 100 people from diverse backgrounds attended the conference, held at the First Somali Bank, and discussed how to best to rebuild the war-torn capital and bring in new businesses after two decades of conflicts.

 

The forum was also a way of changing the world’s opinion about the country to show that there is more going on than terrorism and piracy in the hopes that new businesses will bring forth foreign investors (capitalists?). The event (called ‘Rebirth’) featured short films, music and speakers that included a University founder, property developers and health-care specialists. Only those who were invited (most of the invitee’s never heard of the TEDx conference) attended the talks due to security concerns, however, the forum was broadcasted over the internet for those who were interested. The talks came with mixed reviews as some thought that rebuilding Mogadishu gave them hope while others thought the focus should have been on rebuilding the country of Somalia itself. Still, no matter how you look at it any step forward is a monumental undertaking and a beacon of hope for that country.

 

 

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Dragon capsule (via SpaceX)

 

SpaceX (Space Exploration Technologies Corp.) has recently announced that they will launch their Dragon free-flying reusable space craft on Tuesday May 22nd. This will mark the first time in history that a commercial company has launched a manned space vehicle into space to rendezvous with the International Space Station.

 

The Dragon re-usable space craft was designed using three main components which feature a nosecone that’s used as a shield during lift-off and houses the docking adapter needed to connect to external hatches found on the ISS. The second component featured is the spacecraft itself and was designed to be configured based on payload specifications and houses the avionics, RCS (Reaction Control System or thruster control systems) system, parachutes and other un-pressurized cargo/systems. The third component featured on the spacecraft is the Trunk which is used for un-pressurized cargo, solar arrays and thermal radiators needed to power the craft.

 

The re-usable vehicle will be launched atop of SpaceX’s Falcon 9 two-stage heavy-lift rocket which uses 10 Merlin 1C liquid oxygen and kerosene motors (9 on the first stage and 1 on the second). The mission will bring much needed supplies to the ISS as well as challenge the Dragon in a series of tests designed to test the feasibility of using commercial craft for future missions contracted through NASA and other organizations. If all goes well the launch will take place at Cape Canaveral at 4:15 AM Eastern Time and is expected to return a few hundred miles off the coast of California two weeks later. For those interested in watching the launch head over to SpaceX.com which will start broadcasting 40 minutes prior to launch.

 

Update: The rocket was scheduled to launch this past Saturday, the 19th. However, the team discovered a faulty check valve on the "Merlin Engine." The component was swapped, and not the historic flight will take place this Tuesday, the 22nd. The post was updated to reflect the change.

 

Update 2: The Falcon 9 is now in orbit. The launch was successful.

 

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Digital language translators are used every day. However, there is one dialect that still eludes the automation.

 

 

Engineering students, Ranjay Krishna, Seonwoo Lee and Si Ping Wang, from Cornell University are attempting to develop a very different type of translator, one that helps those who cannot make use of auditory signals. The students have created a sign language translator that converts hand gestures to their corresponding letter symbol and sound.

 

 

This translator is in the form of a glove for the hand and circuitry that fasten to the forearm. The glove itself contains nine flex sensors, four contact sensors, one x-y axis accelerometers and one z-axis accelerometer. The flex sensors are positioned around the upper/lower knuckles and the contact sensors at the tips of the fingers to distinguish between gestures. The accelerometers are needed because some letters vary only on movements of the hands and other letters vary only on the orientation of the hand.

 

 

An ATMega644 Microcontroller is used to analyze the signal from the electromechanical sensors and send transmission requests to the transmitter. The device is made wireless using a Radiotronix transceiver. All of this makes up what they call the Detection Unit, and it is simply strapped to the forearm.  The signal is then received by the base station with outputs the results to an LCD screen as well as transmits the signal to a computer via USB where it can also be outputted as sound through the computer speakers. The students used Matlab, Java and C for all their coding.

 

 

As far as can be seen, this device only converts gestures to letters so more development is needed for those gestures that represent nouns or actions but no doubt this is a start towards a world where we can all communicate a little easier.

 

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A tear-jerking introduction of the technology

 

A cerebrally controlled robotic system is being developed by a team of researchers from Brown University, Harvard Medical School, Massachusetts General Hospital and a host of others could give paralyzed people the ability to use robotic limbs to manipulate objects for themselves. Called ‘BrainGate’, the brain-controlled system allows the user to control a robotic limb through thought. To do this, the team implants a wireless microelectrode array (Neural Interface System) at 4 X 4mm directly on the motor cortex portion of the brain that controls motor function. The series of electrodes (100 in all) on the chip pick up the brain's activity associated with arm movement and sends the signals to a series of computers that use software (unknown at this time) to decode the brains activity. The computers then translate those signals into a series of instructions that tell a robotic arm to move and grasp an object based on the user’s desired intentions. The researchers are presently using two types of robotic arms, which are being continuously developed by DLR Institute of Robotics and Mechatronics and DEKA Research and Development Corporation.

 

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DLR robotic hand/arm concept


The bigger of the two robotic arms being used by the researchers is DLR’s Hand Arm System, which is an external robotic arm made for more robust applications where impacts with heavy objects are nonconsequential (factory and warehouse work?).  The arm consists of a series of mechatronic compliance actuators with 52 drives and over 100 position sensors. The units hand alone features 38 individual tendons with each connected to an individual motor to provide tension and stiffness. The fingers use a similar configuration that uses two separate motors for individual grasping and tension based on the object being manipulated. The arm is so robust that you can actually beat it with a baseball bat without damaging any of the electronics.

 

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Deka arm system

 

The second arm that the team is working with is DEKA Research and Development’s ‘Luke’ Arm (named after Luke Skywalker's mechanical hand). The arm is actually a robotic prosthesis that was designed for amputee patients and was developed as a DARPA tetraplegia project. The titanium Arm was designed to be roughly the same size as a typical human appendage and houses all of its electronics, motors and actuators inside (exactly how and what technology was used is currently unknown). The prosthesis features 18 degrees of movement which was accomplished by using rigid-to-flex circuit boards that were folded into ‘origami’ shapes placed inside the titanium housing. A vibrational motor at the top of the arm lets the user know how much pressure is needed to grasp an object through varying degrees vibration depending if the wearer is holding an egg or a brick.

 

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(All images and video courtesy of Crown Institute for Brain Science)

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(Left) Erin Treacy Solovey wearing the Brainput device (Right) Artistic concept (via MIT & Erin Solovey)

 

When it comes to multitasking we as humans try the best we can. While we all have a modicum of ability, some are better than others. It suffices to say, we could all use a boost to become more efficient in our multitude of multitasking efforts, which is why a team of researchers has developed an unconventional solution to the problem. Led by Erin Solovey from MIT’s Humans and Automation Lab, the team has designed a system called ‘Brainput’ that can off-load some of our brains multitasking skills to a computer which is way more efficient at doing multiple things than we could ever hope to be. They system uses a portable low-cost version of a functional magnetic resonance imager called ‘fNIRS’ (functional Near-Infrared Spectroscopy) to measure the activity going on in the brain. The measurements are monitored and processed (using two probes) in real-time using Boxy software (from ISS). The information is then analyzed by a software engine (created using both Matlab and Weka tools) to look for specific patterns associated when the individual is multitasking. When the system has learned these patterns the software kicks in and is able to help the user with the task at hand.

 

A maze was created to test Brainputs effectiveness where a subject had to navigate through using two robots simultaneously. The operator using the fNIRS system was constantly switching back and forth between them and once the software learned the patterns it was able to engage sensors in the robots to help the user with their guidance. While the robots were autonomous, the test subject’s performance did indeed improve. While Brainput is still in its early development stages, it could be implemented into many applications in the future like helping you drive while you’re momentarily distracted or used during surgery with robotic assistance. What if the system could be used wirelessly? If you have an automated laundry machine, you could be slaving at work and washing your laundry at home at the same time! The possibilities are endless.

 

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You may be surprised by what two researchers from the Carnegie Mellon Foundation are attempting to do to the traditional touch display. Chris Harrison and his college Scott Hudson are looking to add more dimensions of touch detection to your the standard interface.

 

 

Traditionally, tablets are limited in a 2 dimensional world. A lot of the useful screen space is taken up by buttons , and one has to perform a limited set of special gestures, like touch and hold, double taps and multi finger motions to activate additional functions. The team is proposing to add a few more dimensions to the screen by adding a pressure and shear sensor.

 

 

Their prototype has a display with a thick screen mounted a small distance above the display. At the top left corner, we can see a joystick-like sensor that gives the thick screen degrees of freedom in the directions tangent to the screen’s surface, or in shear.

 

 

The team created a music player where more hand gestures are possible due to the added mobility of the screen, effectively removing buttons from the graphical user interface. This music program along with a drawing program they created, show the diverse range of possibilities for adding these degrees if freedom to the screen. Of course, limitation are always present but this set up would add considerably to the list of possibilities. Text in the  white-paper admits that this tech may be an issue for rigid touchscreens, as in phones or tablets, and only one shear input can be taken at any one time.

 

 

This prototype has a long way before it will be implemented in consumer products. Harrison and Hudson will have to convince companies and investors that there is value in the idea (those people seem to only understand money). The team released a paper on supplemental shear input as a way to enrich touchscreen interaction.

 

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Sodium in the raw (stock photography)

 

Batteries are a key part to developing green and more energy sustainable products. Lithium-ion batteries power almost everything we use today. A short list of applications; smart phones, laptops, GPS units, and electric vehicles. However, lithium is expensive and rare. So, having an alternative option to support those applications is a logical decision, especially due to China's dominance in the production of rare earth minerals. A recent project is making table-salt, sodium, an appealing choice for a lithium replacement.

 

 

Researchers from Tokyo University have recently created an innovative sodium-ion battery using a new electrode composition consisting of manganese, iron, and sodium oxides. The new metal mix composition allowed the researchers to create  sodium based battery that held a charge close to that of lithium. Lithium batteries are still more powerful due to lithium atoms naturally releasing more energy when they lose an electron. To match this power difference, the new batteries created consisted of a positive electrode that held more ions allowing it to reach energy densities close to that of lithium batteries by using the new metal material as the cathode (positive electrode) and sodium as the anode (negative electrode).

 

 

The metal mix was created by mixing the chemicals together and smashing them into a pellet sized shape. From there, the composition was heated at 900 °C for 12 hours. The result was a product with an average voltage of 2.75V and capacity of 190 milliAmp-hours/gram that decreased over 30 cycles. Furthermore, the energy density was very similar to that of the lithium electrodes around 520 mWhr/g. As of now the new batteries will not be smaller or longer lasting than the lithium ones (power density is around 1200 W/kg). However, they are cheaper and provide a nice alternative to their rare earth counterparts. The new finding will help further the development of battery technology, and may create an explosive new battery for consumer products. Let's hope no water is allowed to come in contact with the sodium; instant disaster.

 

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Image of the bacteria in question (via University of Leeds)

 

Everybody knows that getting a computer virus is an absolute nightmare, analogous to their real-life counterparts. How about the other way around, using real life in the computer world? That’s precisely what a team of researchers from the University of Leeds has in mind. What if you could harness real-life bacteria to make the data-storage devices bigger and faster? The team, led by Dr. Sarah Staniland, has found that when a certain protein is used with the bacterium Magnetospirillium Magneticum it eats iron leaving behind a surface of magnates similar to those found in hard-drives. The team succeeded in creating a magnetic array using a process, not unlike potato-printing (potato art used like an ink stamp). Using the stamping process, the team deposited the bacterium onto half of a checker-patterned surface of gold. Which was then placed in a specialized solution with iron at a temperature of 80o C. They found that the portion of the gold surface that had the bacterium stamped onto it formed nano-sized crystals of magnetite. While this process is an interesting feat in its own right, the team wants to reduce the size and pattern of the magnetite crystals into one single array which would allow for each nano-magnet to hold 1-bit of information for use in future hard-drives.

 

On a similar note, Dr. Masayoshi Tanaka from the University of Agriculture and Technology has used bacteria to create a type of nano bio-wiring that might be used to create a biocomputer. To create the tiny wires Dr. Tanaka used a different protein from that of Dr. Staniland’s, combined with copper indium sulphide and zinc sulphide that make magnetic ‘quantum-dots’ that conduct electricity. The nano-wires are encased in a shroud of fat molecules known as lipids (I’m not kidding). Dr. Tanaka states that it’s possible to tune the nano-wires to have specific electrical resistances and could be used in the future to ‘grow’ computer components from scratch!

 

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Three-dimensional video conferencing seems like something only found in sci-fi movies, but a research team from Queen’s University’s Human Media Lab has designed a life-sized working model made from a few readily available electronic components. The team, led by Professor Roel Vertegaal, designed the 3D video conferencing pod called ‘Telehuman’ around Microsoft’s Kinect sensor device.

 

The design uses an opaque acrylic cylinder that’s approximately 5.6 feet tall with a diameter of 29.5 inches mounted on a plywood platform as the Telehuman’s display screen. Six Kinect sensors are arranged in a circular fashion on top of the acrylic screen which is used to capture a person’s image from the front, back , and both sides to create a real-time 3D image at 30 fps. Located in the bottom of the screen’s base is a DepthQ projector (in conjunction with a Nvidia 3D Vision kit) that’s aimed upward toward a convex mirror which allows the projected image, at a resolution of 720p, of the other user to cover the entire screen.

 

The images captured from the Kindest sensors are sent to a series of PC’s (1 for every 2 Kindest sensors) to process the image data as well as distance and position relative to the screen and broadcasts the result over a gigabit LAN connection to the corresponding party in conference. The Telehuman is  based off of Human Media Lab’s BodiPod 3D imaging system that allows researchers a cut-away 3D view of the human body. However, unlike the Telehuman, the BodiPod has a gestural interface allowing users to manipulate images of human anatomy. An example being using a ‘peel’ gesture to remove an imaged layer of anatomy of what’s displayed on the screen while other gestures could be used to focus on the depth of the anatomical image with ‘proximity-based slicing’. Both systems share the same technological base and prove that 3D real-time imaging systems aren’t just an aspect of science fiction any longer.

 


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With today’s technology, it’s never been a better time to be a kid playing in a sandbox, and it's all thanks to researchers from UC Davis. The research team, headed by Oliver Kreylos, has designed an ‘Augmented Reality Sandbox’ as an interactive teaching tool for children to learn about earth sciences in places such as museums. The box can be configured for a myriad of topographical real-time representations at a scale of 1:100 and includes the ability to make it rain as well as water-flow simulations. To accomplish these feats, the team used a closed-looped Microsoft Kinect camera that grabs movement and objects at a rate of 30 fps. Then the system feeds the information to a computer running a combination of software derived from the Vrui VR development tool-kit and the Kinect 3D video processing framework.

 

The software, driven by a Nvidia GeForce 580 GTX, takes the information provided by the Kinect sensor and compiles a real-time topographical image complete with an elevation color map, topographical contour lines and simulated water based on how the sand is arranged inside the box itself. All the rendered graphics and real-time information is then projected back onto the sandbox using an overhead 3D data projector giving the viewer an unobstructed visual 3D model. While it may be a great learning tool, it makes me want to break out my MechWarrior Battle-Mechs and have a really cool war on a field with destructible terrain!

 

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Capacitive touch-sensing technology won’t be limited to smart devices (phones/tablets) and monitors as a group of researchers from Carnegie Mellon University and Disney Research plan to bring it to everyday objects and surfaces. To do this, the team designed what they call ‘Touché,’ which brings interactive capacitive-touch sensing to everything from tables and doorknobs. Where typical touch-capacitive screens use a single frequency to sense a predefined touch event, Touché uses multiple frequencies, known as Swept Frequency Capacitive Sensing, which can enable objects to sense complex combinations of touches or even gestures.

 

For example; a door would unlock itself based on how you grabbed the doorknob, or a table could sense and advise you on your posture based on how you’re leaning against it. The team states that this could be done by using just one sensing-electrode and can even be implemented on the human body making ‘you’ an input device. Another test showed that SFCS could detect a person’s body gestures using electrodes which could be used to interact with smartphones or other devices. An example could be silencing your phones ringer by simply placing a finger on your lips or starting your car just by grabbing the door handle. The possibilities are endless , and the researchers state that Touché could be immediately implemented in creating new ways of interaction with our environment.

 

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During his first year at Berkeley, student Derek L. My set out to create the ultimate automated dorm room the likes of which were never before seen at the prestigious institution. Called ‘BRAD’ (Berkeley Ridiculously Automated Dorm), the room features automated curtains, lights and a music system that can be controlled through voice activation, remote control or apps to initiate a series of ‘modes’ for all occasions. To get the room automated Derek used a series of X10 modules connected to just about everything in the room including the various lights (strobe, balck-light, CFL’s and laser-light), sound system and fog machine (yes you read that right) that can be controlled using a remote or voice recognition. Derek connected an X10 controller to his MacBook Air that allows him to automate the various systems using modded voice application software based on Apple’s Siri. A free app allows him to use an iPhone or iPad that connects to his MacBook to control the room remotely. His system is configured for several modes that include study-mode, romantic-mode and party-mode which can be initiated through a party-panic button located on his bunk for emergencies purposes. I wouldn’t have been surprised to see this room at MIT but not at Berkeley; however Derek did a fantastic job for his first year at the Californian dorm.

 

See how each function was creates after this link.

 

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QLEDs producing 168,000 candelas/square meter. (via Jeonghun Kwak & American Chemical Society)

 

Within time every product meets its predecessor. While quantum dot LEDs (QLEDs) are nothing new, they have taken the back burner to their organic counter parts (OLEDs) for quite some time. Quantum dots are small crystal shaped particles only a few nanometers wide, that behave similarly to semiconductors. They are readily excited by light and their small size and composition give them extraordinary fluorescent optical properties, which are easily adjusted by changing the size or physical composition. Recently, research teams at Seoul University, South Korea, have found a way to improve the color, efficiency, and costs to produce QLEDs.

 

 

Seoul National University's Changhee Lee stated that QLEDs suffer from problems due to a large energy barrier between the injected holes from the anode and the transport layer holes. The result is low quantum efficiency, and in turn, low maximum brightness, leakage current, and device degradation. His goal was to correct these issues.

 

 

The researchers compensated for this setback by using the usual anode, indium tin oxide, as the electron transport layer, to create a more reliable conductive, efficient product. The new composition of the QLEDs give a greater performance that can be competitive towards the OLEDs.

 

 

However, the QLEDs at this time have a much shorter lifespan than OLEDs. They do possess some qualities that make them worth researching further into though. They have a shorter bandwidth which can produce deeper colors and higher contrast ratios. In addition, the ease of adjusting fluorescent properties of quantum dots also make them an appealing product along with their low cost to manufacture, they can be printed easily on a large-area substrate. A breakthrough in QLEDs may soon pave the way for next generation electronic displays and solid-state lighting applications.

 

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