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Contents: Part1 : Environment setup and initial build Part2 : Build u-boot using Yocto Part3 : Build Kernel using Yocto Part4 : Package Development using Yocto     <-- You are here Part5 : Application Development using ADT   In my last blog we walk through the steps involved in kernel build on yocto platform.   In this blog we will create a small package and add to yocto  using simple steps.   In previous blogs we have used bitbake commands to build ...
Contents: Part1 : Environment setup and initial build Part2 : Build u-boot using Yocto Part3 : Build Kernel using Yocto     <-- You are here Part4 : Package Development using Yocto Part5 : Application Development using ADT   In the previous blog we have build uboot for Riotboard.   The blog will walkthrough the process of fetch,configure,compile and build kernel for i.MX6 Riotboard  using yocto bitbake tool .   Setting up yocto for Riotboard: ~$ cd ...
Hello, I'm trying to add extra directories and data in the android rom, before the first run of the rom. When extracting the boot.img, it looks like data from a location is copied into the riotboard when booting. This looks like the following:     /adb_keys     u:object_r:rootfs:s0   I would like to get extra files to such a location and add it while booting.   But how to do this?   Best regards, Floris ...
Contents: Part1 : Environment setup and initial build Part2 : Build u-boot using Yocto     <-- You are here Part3 : Build Kernel using Yocto Part4 : Package Development using Yocto Part5 : Application Development using ADT In the previous blog we have build & flashed a basic sdcard image and booted with Riotboard.   In this blog we shall manually fetch, configure, compile and build uboot using yocto bitbake tool .   Setting up yocto for Riotboard: ~$ c ...
Contents: Part1 : Environment setup and initial build  <-- You are here Part2 : Build u-boot using Yocto Part3 : Build Kernel using Yocto Part4 : Package Development using Yocto Part5 : Application Development using ADT   In this blog series we will walk you through the process of getting BSP source archives, cross-compiling , generating binaries for targets , developing system packages and creating sdcard for targets  using yocto tool.     A bit on yocto: The Yo ...
This series of blog posts contains the following parts: 1. The bootloader U-Boot 2. The Kernel 3. Debian Root File System 4. Flashing with MFGTool in Windows 5. Creating an SDCard image (This part) Part 5: SDCard Image This is the last part of this series. Here we will create an image that we can use to flash directly on an SDCard we then can boot from. This is for those who don´t use Windows with MFGTool, but wan´t to use Linux to flash our created system. Ther ...
This series of blog posts contains the following parts: 1. The bootloader U-Boot 2. The Kernel and Device Tree 3. Debian Root File System 4. Flashing with MFGTool in Windows (This part) 5. Creating an SDCard image in Linux   Part 4: MFGTool   In this part I won´t be talking that much about MFGTool itself. For that I already have a blog post outside of this series, that you can find here: Mainline Kernel and U-Boot with MFGTool   The script used in that blog is diff ...
This series of blog posts contains the following parts: 1. The bootloader U-Boot 2. The Kernel 3. Debian Root File System (This part) 4. Flashing with MFGTool in Windows 5. Creating an SDCard Image   Part 3: Debian   So in this part we´ll create a debian file system completely from scratch. You´re asking why you should do this, since there are downloadable images?   Well the reason I prefer this method is the following:   You can download a prebuilt ima ...
This series of blog posts contains the following parts: 1. The bootloader U-Boot 2. The Kernel (This part) 3. Debian Root File System 4. Flashing with MFGTool in Windows 5.Creating an SDCard Image   Part 2: Kernel   In this part we will be creating the kernel, the device tree as well as the modules and kernel headers from the mainline source code.   The build environment will be the same as the one for building u-boot. So if you didn´t already do that, then you sho ...
So this is the start of a series of blog posts I announced some time ago.   I will describe here what steps you have to take to create a full Linux image for the RIoTBoard. In the end there also will be a download to an image we created with these steps. One for flashing with MFGTool and one for directly writing onto an SDCard.   This will include the following Blog Parts: 1. The bootloader U-Boot (This Part) 2. The Kernel 3. Debian Root File System 4. Flashing with MFGTool in ...
My purpose is to add some hardware devices to a Riotboard, and via an android app, I want to acces the hardware devices connected to the Riotboard. What steps do I have to take? I thought I have to write some Linux device driver, that must be compiled, so the kernel changes and the hardware will be available in Android.   But how to begin with this?   Best regards, ...
Dear Microcontroller and Microprocessor users   1. You are looking for some training to learn programming your RiOTboard (i.MX6 ARM Cortex-A9) or your Freedom board (Kinetis ARM Cortex-M0+/M4) ? 2. You are able to come to Paris, France to visit us at the Freescale DWF event scheduled October 14th 2014 in the famous Roland Garros tennis stadium ? Farnell/Element14 will drive a technical hands-on for RiOT board and teach you step-by-step, how to create a webserver demo featuring a tempe ...
mconners

RIoT Board

Posted by mconners Top Member Sep 7, 2014
Recently Element 14 was kind enough to provide me with a RIoT board to evaluate and eventually share my thoughts on the device here on the site.     Out of the box it looks like most other development boards that I have encountered. A little larger form factor than the Beagle Bone or Raspberry Pi, so you're not going to fit it in an Altoids tin.     The core of the RIoT Board is the Freescale Semiconductor i.MX 6Solo, a ARM Cortex-A9 running at 1 GHz. It features a wide a ...
I had some time to work with the RIoTBoard again last week, and decided to build a little app to try blinking the LEDs.   As I mentioned in previous blog posts, the fact that RIoTBoard runs Android is one of the reasons I'm interested in it. So to be clear, this is all on Android, not on Linux as many others are choosing to do.   For app development you need Android Developer Tools, and Sagar does a great job describing how to get all of that set up in his blog posts, starting with P ...