For Project QuickShot, I essentially wrote a gesture-controlled "airmouse" for the ATmega32u4 on the Adafruit featherboard. Here is the final version of the sketch.


//Project QuickShot v1.0
//Arduino-driven Light Gun Emulator for LCDs
//Jan 11, 2019
//Matthew Eargle
//Element14 Presents
//AirborneSurfer Productions
//Based on code by Jim Lindblom
// The SFE_LSM9DS1 library requires both Wire and SPI be
// included BEFORE including the 9DS1 library.
#include <Wire.h>
#include <SPI.h>
#include <SparkFunLSM9DS1.h>
#include <Mouse.h>

LSM9DS1 imu;

#define LSM9DS1_M  0x1E // Would be 0x1C if SDO_M is LOW
#define LSM9DS1_AG  0x6B // Would be 0x6A if SDO_AG is LOW
const int mouseButton = 10;

//Refresh rate between polling intervals, lower is smoother movement
#define REFRESH_RATE 1
static unsigned long lastRefresh = 0;

void setup()

  pinMode(mouseButton, INPUT);

  // Before initializing the IMU, there are a few settings
  // we may need to adjust. Use the settings struct to set
  // the device's communication mode and addresses:
  imu.settings.device.commInterface = IMU_MODE_I2C;
  imu.settings.device.mAddress = LSM9DS1_M;
  imu.settings.device.agAddress = LSM9DS1_AG;
  // The above lines will only take effect AFTER calling
  // imu.begin(), which verifies communication with the IMU
  // and turns it on.
  if (!imu.begin())
    Serial.println("Failed to communicate with LSM9DS1.");
    Serial.println("Double-check wiring.");
    Serial.println("Default settings in this sketch will " \
                   "work for an out of the box LSM9DS1 " \
                   "Breakout, but may need to be modified " \
                   "if the board jumpers are.");
    while (1)

void loop()
  digitalWrite(mouseButton, HIGH);

  int clickState = digitalRead(mouseButton);
  // Update the sensor values whenever new data is available
  if ( imu.accelAvailable() )
    // To read from the accelerometer, first call the
    // readAccel() function. When it exits, it'll update the
    // ax, ay, and az variables with the most current data.

  // if the mouse button is pressed:
  if (clickState == LOW) {
    // if the mouse is not pressed, press it:
    if (!Mouse.isPressed(MOUSE_LEFT)) {;
  // else the mouse button is not pressed:
  else {
    // if the mouse is pressed, release it:
    if (Mouse.isPressed(MOUSE_LEFT)) {

  if ((lastRefresh + REFRESH_RATE) < millis())

    lastRefresh = millis();

void moveMouse()

  // Now we can use the ax, ay, and az variables as we please.
  Serial.print("Move X,Y: ");
  int xMove = ((imu.calcAccel( * 10));
  Serial.print(", ");
  int yMove = ((imu.calcAccel(imu.ay) * -10));
  Mouse.move(xMove, yMove, 0);