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  With the month of October almost here, I have kicked these Halloween projects into high-gear. I previously said that update number four would be all about lighting, but since I just finished the audio portion of Project Trick or Trivia, I thought this would be a good time to tackle the audio portion of Foginator2000. Since Trick or Trivia will be playing triggered audio events based on the buttons, I did not want to muddy the dynamic sound-stage with too much audio. So Foginator 2000 will ...

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